HL1 MMod - Adding Weapons / Monsters - SDK Created 8 months ago2023-08-30 14:35:53 UTC by Candle Candle

Created 8 months ago2023-08-30 14:35:53 UTC by Candle Candle

Posted 8 months ago2023-08-30 14:35:53 UTC Post #347807
I'm basing a mod off HL1 MMod and I'd like to add custom weapons, creatures and stuff to it. In my reserach about adding new weapons and creatures, I'm coming across needing to compile my own version of Source SDK.

I'm pretty sure MMod has its own fork of the SDK, which I don't think we have access to. Does that mean adding new content like that is impossible? Or can I still do it using the updated HL1 SDK and then run it through MMod reguardless?

This is my first attempt at a real mod of complexity so pardon if I don't know about even some basic principles. I'd just rather not spend my time figuring out getting it working if it's not possible with MMod because of not having the right SDK.
Posted 8 months ago2023-08-30 22:02:31 UTC Post #347809
If you want to add new weapons & monsters, you absolutely need code access. If HL1 MMod isn't source-available, you are out of luck. Base HL SDK / HL Updated SDK doesn't have any of the additions MMod has.

BTW Half-Life SDK, not exactly Source SDK~
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 months ago2023-08-31 08:57:54 UTC Post #347811
Thank you for the input, Admer. Your Decay stuff is part of what's got me intrested in learing Hammer!
Posted 8 months ago2023-08-31 11:05:13 UTC Post #347813
Oh, thank MrFloyd for that, I was just doing some programming there x)
Admer456 Admer456If it ain't broken, don't fox it!
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