Hello everyone! I'm currently working on implementing proper level transitioning for Half-Life while in Multiplayer mode.
One funny or annoying thing that I found is that the trigger changelevel on c1a1d for some reason prompts the game to changelevel to c1a1c? Is there anyone here who has any idea as to what's going on?My code simply replaces changelevel2 with changelevel and sets the player position according to the landmark offsets..
Any input appreciated thanks