Trouble going from one map to the next Created 10 months ago2023-12-22 20:30:02 UTC by Blazon_Stone Blazon_Stone

Created 10 months ago2023-12-22 20:30:02 UTC by Blazon_Stone Blazon_Stone

Posted 10 months ago2023-12-22 20:30:02 UTC Post #348327
Yo!
I have started makeing map transitions for longer series of maps.

I tried easily with a mini map use two rooms connecting with a Z tunnel, and it worked... Can walk back and foruth no problem :cool:

But with my bigger scenario Im currently working on I get an issue. :confused:

No trouble going from map one to map two, but going back doesn't transfer me back but gives a message in the top corner:
User posted image
Map one name: super1a
Landmark name: landmark1
Trigger next map: super1b

Map two name: super1b
Landmark name: landmark1
Trigger next map: super1a

_SOLUTION = RUN GAME FOR REAL, NOT JUST RUN MAP FROM HAMMER!!! _
Posted 10 months ago2023-12-22 20:52:39 UTC Post #348329
Moved topic to HL Engine Discussion.

Can you provide screenshots of the area where the transition happens in each map? Top down grid view preferably.
monster_urby monster_urbyGoldsourcerer
Posted 10 months ago2023-12-23 13:30:03 UTC Post #348334
I realize the better thread title would be "I can go to next map, but going back doesnt work"

And yeah I did change it a little bit because I wanted it to be easier for the human grunts to chase you through the corridor after a trigger_once in the next room... But maybe that change of room backwards screwed it up?
User posted image
Posted 10 months ago2023-12-23 13:39:00 UTC Post #348335
And now I put changelevel and landmark for the 3rd map and Im ending up in a copetely random place xD

These things are finicky :D
Posted 10 months ago2023-12-23 14:56:24 UTC Post #348336
Hmmm, now I cannot go form map2 to map3... It works if I start in map 2...

Wow I need to spend some time going through these mapchanges to make sure it really works when going from the intended start
Posted 10 months ago2023-12-23 17:55:15 UTC Post #348341
SUCCESS!! !

Apparently the transitions works if I run the maps from the actual game

And not just "Run..." from Hammer!
:D :D :D :D :D :D :D :D :D :D :D :D
Posted 10 months ago2023-12-23 19:36:29 UTC Post #348342
Wait, I played through a couple of more times and sometimes the map transitions didnt even happen at all or gave any message.

Wow, this is so random :nuts:
Posted 10 months ago2023-12-23 23:54:41 UTC Post #348346
Map 1 to Map 2 = works

Map 2 to Map 3 = does not work, but if I hit Quick Save and Quick Load then the transition works?!!? :/ wtf

It only works if I do a quick save and quick load... This is so annoying, so basically it is setup right but theres still some shit going on making it go bad randomly
Posted 10 months ago2023-12-24 20:08:15 UTC Post #348350
I think your trigger changelevels are too close to one another between maps. When you go from map 1 to map 2, you spawn touching the trigger back to map 1. This is being disabled to prevent an infinite loop and also explains why quick loading works. Move the trigger back to map 1 so it is much further behind the player.

Check the tutorial here. Specifically the part about relative distance.
monster_urby monster_urbyGoldsourcerer
Posted 10 months ago2023-12-24 23:49:58 UTC Post #348356
That solved all my problem!

Thank you very much! :biggrin:
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