code modding counter strike? Created 3 weeks ago2024-08-26 17:21:51 UTC by sava28 sava28

Created 3 weeks ago2024-08-26 17:21:51 UTC by sava28 sava28

Posted 3 weeks ago2024-08-26 17:21:51 UTC Post #349082
is it possible to mod counter-strike by changing its code (like adding new weapons and changing game mechanics)? i have the half-life updated sdk, i built it with vs 2022 and in the liblist i set fallback_dir to cstrike and as expected, gordon freeman was hilariously put in a counter-strike map. you'd probably need a whole new sdk or get counter-strike's source code somehow to actually mod it like i'm thinking, right? i've just started with little c++ knowledge so this is 100% way out of my skill level
Posted 3 weeks ago2024-08-26 21:18:53 UTC Post #349087
Hello! In order to mod CS the way you're thinking, you need to have its whole source code. All of the weapons, gamemode rules etc. Unfortunately, there's only an official SDK for Half-Life, and an unofficial OpFor SDK, nothing for CS.

So, the best thing you can do is to replicate CS 1.6 in a HL mod, which is a respectable amount of work, annnd yeah, stuff like adding new weapons requires a good bit of C++ and HL SDK experience.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 weeks ago2024-08-27 04:25:00 UTC Post #349090
dang. oh well
Posted 3 weeks ago2024-08-28 13:56:50 UTC Post #349104
It was reverse engineered long ago. Look for regamedll.
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