blinking/flashing brushes Created 1 day ago2024-11-21 11:27:30 UTC by EPLSOFF EPLSOFF

Created 1 day ago2024-11-21 11:27:30 UTC by EPLSOFF EPLSOFF

Posted 1 day ago2024-11-21 11:27:30 UTC Post #349357
When I'm at a certain distance they (func_wall, func_door_rotating and func_breakable) don't show up. However, if I get closer to them or move farther away, they will be drawn. How to fix it?
dont show updont show up
show upshow up
Posted 20 hours ago2024-11-21 18:56:04 UTC Post #349360
Are there any warnings or errors in your compile log?
What settings such as Render FX or Render Mode are you using for each of these entities?
monster_urby monster_urbyGoldsourcerer
Posted 14 hours ago2024-11-22 00:17:07 UTC Post #349362
The problem: Too many entities are visible in some spots in the map, which makes some brush entities stop rendering.

The causes:
  • Unoptimized map layout - too open and without the classic kinked corridors used to block visibility →do that
  • VIS ran with -fast → remove -fast
  • too many entities → remove some, merge some
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