Cool idea for a mod! Created 20 years ago2004-04-25 12:05:12 UTC by m0p m0p

Created 20 years ago2004-04-25 12:05:12 UTC by m0p m0p

Posted 20 years ago2004-04-25 12:05:12 UTC Post #23928
I got a really cool idea for a mod. You work as an excavation team who has to go and explore an underground nuclear facility. You start off in the helicopter which will be quite simaler to the one at the beggining of opposing force. You are inside a clip brush on a func train and you go through triggers. Then there is some text on the screen. It fades out and changes level so you have landed in a lobby (you have landed through a hole in the roof) and there is loads of broken pillars supporting the ceiling and there is dim light but loads of bright light coming though the hole in the roof.

You walk through into the next room with your team (who all have a prisoner or gag flag to make em follow you) and there is a dead security guard and a headcrab or two. You also have one or two barnies in your team to help you. Now, there is a control panel and an old rusty elevator in the middle of the room which you need to go in. You ride it through the shaft watching all of the underwater part through a window (the place is in a cave under the water).

Half-way down the shaft there is a level change and there is an alarm and a announcement with the "VOX" set of sounds that they use as announcements on the original HL. Now, when you arrive at the bottom, it is a lobby and it is slightly flooded and there is loads of broken machinery. This is where the real part of the mod begins.

Thats what I have thought of so far. It should be fairly easily mappable. I might model some new things for it, code some little eye-candy things like a new HUD, or a weapon or two. I will probably do Me2 from VERC's Atomic Houndeye and I might do the HL2 style Zombie tutorial from VERC. I will follow some tutorials from this site to make stuff and I will also do some from Vlatitude as well to help me.

Please post feedback, ideas, criticism and what you think of it! Also, suggest some names for it. I will do all of the mapping myself and it won't be left alone for ages like Black-Death was. Oh, a note about Black-Death, as you have seen it on ModDB recently, this is indicating to you all that I will finish it soon! :D
m0p m0pIllogical.
Posted 20 years ago2004-04-25 12:56:17 UTC Post #23929
HMM SOUDNS GOOD AND FUN
Posted 20 years ago2004-04-25 13:17:46 UTC Post #23930
I'd play it. just wouldn't be as fun to make.
Posted 20 years ago2004-04-25 13:18:48 UTC Post #23931
Why?
m0p m0pIllogical.
Posted 20 years ago2004-04-25 13:43:13 UTC Post #23936
Sounds okay, it'd be good as long as it's well-mapped.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-25 15:23:43 UTC Post #23955
So, you know what your doing? or are you expecting us to do it?

Thats KIND OF what i do though, my bro draws maps and i make em.
Luke LukeLuke
Posted 20 years ago2004-04-25 15:37:02 UTC Post #23962
Start making the stuff!

Or no, wait, draw it out first and then map it! :)

Bytheway, what's the clue of the story?
Posted 20 years ago2004-04-25 16:43:36 UTC Post #23977
i don't think making very detailed nuked areas is fun. you have to deal with little crap, and most people won't notice it anyway. if you don't have the little crap, then it won't look good at all!
Posted 20 years ago2004-04-25 16:48:59 UTC Post #23982
The story will be on a modDB page when the mod is approved by the admin. I won't start work on it for a few weeks though.
m0p m0pIllogical.
Posted 20 years ago2004-04-25 18:02:23 UTC Post #24002
I find that if you draw out the map first, like where you want everything to be, that it gives you a really good idea of what you want it to look like
Posted 20 years ago2004-04-25 19:55:18 UTC Post #24017
Yah, thtas why i draw my maps at skool when im not doin anything
Luke LukeLuke
Posted 20 years ago2004-04-26 12:21:33 UTC Post #24080
I have drawn out a plan for the first 2 maps now.
m0p m0pIllogical.
Posted 20 years ago2004-04-26 14:11:39 UTC Post #24089
great.
Posted 20 years ago2004-04-27 16:40:55 UTC Post #24274
Yeah when I am at school I start making all these "blue prints" for my maps. Normally I think that I am way better at mapping than I actually am and they look alot different than when I imagine them :P
Posted 20 years ago2004-04-27 17:03:47 UTC Post #24280
yah, i hate when that happens!! :x
Luke LukeLuke
Posted 20 years ago2004-04-27 17:12:03 UTC Post #24282
I have already started making something like that already... i am through with the intro phase and working on the main part, but you are not an escavation team. :
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