move a vehicle with glasses and buttons Created 19 years ago2004-05-10 12:38:49 UTC by MCYORIAN MCYORIAN

Created 19 years ago2004-05-10 12:38:49 UTC by MCYORIAN MCYORIAN

Posted 19 years ago2004-05-10 12:38:49 UTC Post #26306
i have on my mod a vehicle...is a ship surrounded by a tunnel is a kinda of train...but its not a train is a ship.....well...the ship has a sliding door (func_door) a few sounds (ambient_generic) two buttons(func_button) and a glas window( func_wall= render fx texture/85 etc...translucent)...
so.....HOW THE HELL CAN I DO THAT SHIP MOVE ALL WITH ME INSIDEEEEEEEEEEEEEEEEEEEEE!.....geeezz!...

im really nuts!...dont worry and thanks for every one that help me to solve this.....

(somebody knows how to paste pictures here?)
Posted 19 years ago2004-05-10 13:46:28 UTC Post #26310
Posted 19 years ago2004-05-10 15:36:35 UTC Post #26333
You cannot do this without using a mod like Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-10 16:11:11 UTC Post #26340
Half-life cannot support multiple entities on one brush.
Posted 19 years ago2004-05-10 16:32:57 UTC Post #26345
MMMMMMmmmm.....ok
can the people play mods based on spirit on the HL engine if they dont have spirit?
Posted 19 years ago2004-05-10 19:39:22 UTC Post #26397
about the movement of the ship....i will surprise you.....
(no spirit) ;)
Posted 19 years ago2004-05-10 19:44:42 UTC Post #26399
I'm guessing that you'll make the background move instead of the train? ...like condition zero's? ;)
Posted 19 years ago2004-05-11 01:53:43 UTC Post #26418
...and like OpFor's.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-11 03:22:53 UTC Post #26430
When you put the Spirit dll's in your mod folder, people can play it correctly without downloading Spirit. Since they download Spirit's dll's within your mod.
Posted 19 years ago2004-05-11 10:45:17 UTC Post #26495
i?ll try to convert the ship on an nly brush and then re-convert to a multibrush...
how?

first you will be teletranported to a copy of the ship...but this copy is only an unic brush....the func_train or plat will work over the ship...
an when the ships comes to destiny the teleport will return to the original ship model but in another map!......

i hope this works!
Posted 19 years ago2004-05-11 14:18:00 UTC Post #26546
Teleporting the player will not keep it's exact view angle and relative location, so the player will suddenly be moved a little and his view will be reset to straight ahead (although the view angle is changable in the info_teleport_destination entity options). So...
Posted 19 years ago2004-05-11 16:46:51 UTC Post #26573
ok....youll see the result
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