null max patches? Created 19 years ago2004-05-18 16:36:22 UTC by Mariowned Mariowned

Created 19 years ago2004-05-18 16:36:22 UTC by Mariowned Mariowned

Posted 19 years ago2004-05-18 16:36:22 UTC Post #27587
ok so i tried to compile my map and i had like 264 dirt textures.... so i changed them to null... still exceded max patches..... so i cant have unlimitted null textures?
Posted 19 years ago2004-05-18 22:22:22 UTC Post #27607
CAN I USE AS MANY NULL TEXTURES AS I WANT ON A MAP??? this exceeded max patches error is confusing me... someone help
Posted 19 years ago2004-05-18 22:39:25 UTC Post #27608
maybe u shouldnt use so many dirt textures...
Posted 19 years ago2004-05-19 01:40:27 UTC Post #27610
I think you can
Posted 19 years ago2004-05-19 05:58:03 UTC Post #27630
Posted 19 years ago2004-05-20 03:41:18 UTC Post #27759
you can use null wherever you want, it just means the engine wont ever render that surface (thus lower r_speeds). Just run zoners HLRAD with -sparse or scale up the dirt, ideally both or itll look shite if its endlessly repeating.
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