Laser or beam? Created 19 years ago2004-05-18 17:11:51 UTC by esmajor esmajor

Created 19 years ago2004-05-18 17:11:51 UTC by esmajor esmajor

Posted 19 years ago2004-05-18 17:11:51 UTC Post #27592
I'm trying to set up trip "wires" to set off turrets, or even just an alarm.

I seem to be having trouble figuring out how to create the beam without using a func_train.
Posted 19 years ago2004-05-18 17:16:17 UTC Post #27593
func laser targeting info target with trigger once around it targeting turret.
Posted 19 years ago2004-05-18 17:45:05 UTC Post #27594
Whatie who? :P
Posted 19 years ago2004-05-18 17:53:13 UTC Post #27595
I once made a map with a red laser going in between two "projectors" used a trigger once and put around the laser made it target a multi manager targeting an env_explosion, an env_shake. then made a barney walk into the laser :P but i deleted it :( sorry.
Posted 19 years ago2004-05-18 18:05:09 UTC Post #27596
I understand now...

Make the env_laser just the way it should, with a aaatarget entity "trigger_once" wrapped around the "beam"... then use that trigger to set off anything I need it to, like a scripted sentence, sound, explosion, etc.

Am I correct?
Posted 19 years ago2004-05-18 19:01:53 UTC Post #27598
Posted 19 years ago2004-05-18 22:17:22 UTC Post #27606
Is an env_beam easy to configure and assemble?
Posted 19 years ago2004-05-19 02:28:55 UTC Post #27619
Yup. Read about it in the Entity Guide (on the left).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-19 02:52:28 UTC Post #27621
env_beam has no link to it (first entity on the list)
Posted 19 years ago2004-05-19 05:50:50 UTC Post #27629
The VERC covers nearly all entities. Here's their env_beam page:

http://collective.valve-erc.com/index.php?ent=env_beam

it covers all the flags and options of the env_beam and has 3 example maps included.
Posted 19 years ago2004-05-19 07:03:29 UTC Post #27637
Posted 19 years ago2004-05-20 04:47:28 UTC Post #27768
No idea where the env_beam went....
But I have turned it back on in the HLentities.
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