Multi-Managers Created 19 years ago2004-06-07 07:31:28 UTC by Unbreakable Unbreakable

Created 19 years ago2004-06-07 07:31:28 UTC by Unbreakable Unbreakable

Posted 19 years ago2004-06-07 07:31:28 UTC Post #31043
Ok heres the problem...

I am in the process of making an intro for my mod, Where as theres
a number of game message texts (drawn from the titles.txt), Now,
I have a multi-manager trigger all of these. Which in this case works fine-no problem. But now I want to add an ambient_generic, of the
gman_offer.wav. This starts to play in the level but as soom as the multi-manager triggers the next game text, it ends the wav.
This is a partial look of my multi-manager.

txt1 5
txt2 10
txt3 15
txt4... and so on- (I also watched the number of this to be triggered,
I kept it under sixteen.)
offer 5

Offer, is the wav file.

I think it has something to do with the ambient_gen.. itself, because when I fooled around with the pitch and stuff, it seemed to play all the way through, but the pitch went up and down(sounded pathetic) So I tried again this time the sound quality was good but it kept restarting everytime a txt was triggered...

Can somebody help me?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2004-06-07 07:45:14 UTC Post #31046
make offermm (multi_manager) targeted by the 1st multiM, then make the offermm target offer.
User posted image
Posted 19 years ago2004-06-07 08:30:31 UTC Post #31058
lol, you have a lot of spare time :D
Posted 19 years ago2004-06-07 09:24:10 UTC Post #31074
Ok but if I was to target another multi, then... ya ok, ic... Nice thinking.
Unbreakable UnbreakableWindows 7.9 Rating!
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