aaa texture showing up in game Created 19 years ago2004-07-03 15:59:43 UTC by RacerX RacerX

Created 19 years ago2004-07-03 15:59:43 UTC by RacerX RacerX

Posted 19 years ago2004-07-03 15:59:43 UTC Post #38540
recently my map has been crashing tfc right as it's loading. i could get it to run in software mode, and saw this:
<IMG SRC="http://www.freewebs.com/fattymaps/aaa.JPG">

what you see is a func_traincontrols. that entity has been in the map for a long time, but only recently became visible. i deleted it and remade it, but it still shows up. anyone know what's up with this and if it could be what's causing the map to crash tfc before it's even opened?

thanks

p.s. i get no error msg. when the game crashes, it just exits right out of tfc right before the map should open.
Posted 19 years ago2004-07-03 16:10:02 UTC Post #38543
ok, here's the pic

[img]http://www.freewebs.com/fattymaps/aa
a.JPG[/img]:
Posted 19 years ago2004-07-03 16:12:00 UTC Post #38544
Posted 19 years ago2004-07-03 16:13:09 UTC Post #38545
ummm?
User posted image
Posted 19 years ago2004-07-03 16:18:18 UTC Post #38546
Any compile errors?
Does it appear as an ent in VHE?
Posted 19 years ago2004-07-03 16:26:00 UTC Post #38548
i posted my compile log in a seperate thread... incase my problems arent related.

it shows up as an ent in hammer.
Posted 19 years ago2004-07-04 00:47:20 UTC Post #38608
It's probably causing the error. No idea why it shows up like that, check your ent settings.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-04 07:23:43 UTC Post #38666
could a huge func_water cause the game to crash in direct 3d mode? i remember seeing the aaa texture before the problem started. but the problem started after i added the func_water (and other things).
Posted 19 years ago2004-07-04 07:27:09 UTC Post #38670
if there is a leak or it isnt an entity, it wil be visible. check for leaks and recreate the object.
m0p m0pIllogical.
Posted 19 years ago2004-07-04 09:01:26 UTC Post #38707
yeah, no leaks and i remade it already but it shows up still. :( since the train will allign itself to the first path regardless of where i place it, i'm thinking about creating a small inacessible room in hammer and putting the train and the train controls there? sound good?

thanks for the help all
Posted 19 years ago2004-07-04 09:52:40 UTC Post #38716
i'm thinking about creating a small inacessible room in hammer and putting the train and the train controls there? sound good?
Used in HL several times, nothing wrong with that method.

Although I believe the func_traincontrols should be placed at the position the train will start in the game, not were it is in the editor. Could be wrong, though. Just experiment a bit.
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