.spr to .mdl Created 20 years ago2004-07-24 00:07:01 UTC by TheGrimReafer TheGrimReafer

Created 20 years ago2004-07-24 00:07:01 UTC by TheGrimReafer TheGrimReafer

Posted 20 years ago2004-07-24 00:07:01 UTC Post #44236
Is there any way to do it? I want to make a glow.spr a model so i can set a path for it and make it a floating light ball.
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-07-24 01:30:02 UTC Post #44250
im getting post to the top so people notice better.....
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-07-24 05:21:28 UTC Post #44278
Err... changing a sprite into a model? No... there's no program that can do that.

But you could save the sprite as a bitmap (using Sprite Explorer or a similar program), create a model and apply that bitmap to it as a skin, then compile the model. However, it's not possible to let such a model follow a path, as far as I know, that is. You could animate the model accordingly, or just use a world brush to simulate your sprite and make a func_train of it. Well, just go ahead and try out...
Posted 20 years ago2004-07-24 08:59:52 UTC Post #44294
1. it's hard to do that
2. it's not going to look good
3. it's so ridiculus that it may just going to happen :D
Posted 20 years ago2004-07-24 10:50:00 UTC Post #44321
Here's one method of faking this:
Create a func_train and let it follow the desired path. Make it invisible.
Create an env_laser that targets the train.
Now set the end sprite.
Issues:
  • The movement is very laggy.
  • The sprite is in additive/glow mode and there's not way to change that.
  • There mustn't be any obstacles between the laser and the train.
  • Same applies for the path of the train.
Another method:
Again create a train, this time make it hollowed.
Place an env_shooter inside the train and set up the sprite.
Before the train starts, trigger the env_shooter.
The movement might look a bit better than in the other method.
Issues:
  • Again there mustn't be monsters/players on the path.
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