help on problem "short ### surfaces" Created 19 years ago2004-07-27 13:13:18 UTC by Terrel Terrel

Created 19 years ago2004-07-27 13:13:18 UTC by Terrel Terrel

Posted 19 years ago2004-07-27 13:13:18 UTC Post #45505
I have several problems with some of my maps......whenever I test a map (not all but some i made) and i look in different angles....some of the brushes dissapear and the dev says "short [number] surfaces". And one of my maps there is a ladder [func_wall] behind a pole wider than the ladder, when i look at the pole, sometimes i can see the ladder through the pole

can someone tell me what is wrong
Posted 19 years ago2004-07-27 14:12:02 UTC Post #45526
Don't use Software mode rendering. Use OpenGL.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-27 15:42:25 UTC Post #45578
Software mode can only render up to 800 faces (I've heard it can be a bit more, but that's not important here). So, when you have more faces on-screen, some faces will dissappear as they can't be rendered, then you'll see this 'error'.

OpenGL mode is indeed strongly advised, it uses hardware accelleration and I'd say you haven't bought your video card to leave it unused... ;)
Posted 19 years ago2004-07-27 17:35:24 UTC Post #45605
If you don't have a 3D-accelerated card, you could pick one up for ?10 easily.
Seventh-Monkey Seventh-MonkeyPretty nifty
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