tfc pistol ingame isn't the same Created 20 years ago2004-07-29 14:13:30 UTC by Coolfat3459 Coolfat3459

Created 20 years ago2004-07-29 14:13:30 UTC by Coolfat3459 Coolfat3459

Posted 20 years ago2004-07-29 14:13:30 UTC Post #46401
Where is the silenced 9mmhandgun located?! I checked the models folder for tfc and checked the pak but found nothing!
Posted 20 years ago2004-07-29 14:26:06 UTC Post #46406
It's just the normal pistol... check it's body's, there's one called 'silencer', wich has two versions. One contains nothing, the other contains the silencer.
Posted 20 years ago2004-07-29 14:29:02 UTC Post #46411
Ok, I found it, but I can get it to save with the silencer! WIll it show up automatically if ou use it as a replacement v_9mmhandgun?
Posted 20 years ago2004-07-29 14:33:03 UTC Post #46413
You can decompile the model, modify the .qc file and then compile it again.
But you must provide the model with your map/mod if other shall see it too.
Posted 20 years ago2004-07-29 14:34:20 UTC Post #46414
I cant model, and every time sI ask someone to do a quick model for me I never gte a response.
Posted 20 years ago2004-07-29 14:35:51 UTC Post #46416
You don't need to model.
Just exchange the names of the bodies in the .qc file.
Try it, decompile and open the .qc file, it's pretty self explanatory.
Posted 20 years ago2004-07-29 14:36:20 UTC Post #46417
Then maybe it's time to get that modelling program up and runnin'! :)

Bytheway, you want to use that silenced one as a replacement for the gun in Half-Life?
Posted 20 years ago2004-07-29 14:36:49 UTC Post #46419
Heh, that's right Haz.
Posted 20 years ago2004-07-29 14:37:18 UTC Post #46421
I dont have a modeling program, I got the demo of milkshape a long time ago and never used it and now the free use of it is over and I cant save models.
Posted 20 years ago2004-07-29 14:38:02 UTC Post #46423
Im making a stealth mod, like metal gear solid. And I need a slienced gun for it, thats why I'm asking all these questions.
Posted 20 years ago2004-07-29 14:38:40 UTC Post #46425
Use Jeds HLMV.
It can compile and decompile models.
All you need to do what I described up.
Posted 20 years ago2004-07-29 14:39:34 UTC Post #46426
You don't have to save any models, just modify the .qc files and compile. In the menu, go to Tools -> Half-Life -> Edit QC File... Edit the things you need to (e.g. exchange the two bodygroups, so the standard one has the silencer), then go to Tools -> Half-Life -> Compile QC File...
Posted 20 years ago2004-07-29 14:40:08 UTC Post #46427
Oh, and decompile before doing as I described...
Posted 20 years ago2004-07-29 14:45:42 UTC Post #46429
Can you mess with the actions? You know, like put them in a different order?
Posted 20 years ago2004-07-29 14:48:41 UTC Post #46432
cool! I just found out that usp models from cs are about 80% compatable with the 9mm handgun model! The only glitches are that the reload for 9mm is the deploy animation for the usp and sometimes it will look like the gun is fireing, when tis not. But everything else works! Cool!
Posted 20 years ago2004-07-29 14:52:03 UTC Post #46433
You can change everything when it's decompiled. Even the mesh and the animations.
Use notepad. :) I did that for a very simple model, it works!
Posted 20 years ago2004-07-29 15:32:32 UTC Post #46437
Dude thas awesome! Thanks, just changed 9mm handgun to a usp model ripped from cs, see the mdel here

http://skinshack.counter-strike.net/images/large/socomlg.jpg
Posted 20 years ago2004-07-29 16:06:43 UTC Post #46443
Nice.
Seventh-Monkey Seventh-MonkeyPretty nifty
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