Saved games don?t retain Paths... Created 19 years ago2004-08-03 21:39:43 UTC by Marlborometal Marlborometal

Created 19 years ago2004-08-03 21:39:43 UTC by Marlborometal Marlborometal

Posted 19 years ago2004-08-03 21:39:43 UTC Post #47804
Hi!.

Just realised something. I have a grunt following some path_corners (scripts didn?t fit in what I wanted. Anyway, the path works) and decided to save a game in order to test how the grunt behaves as well as some timing stuff.
Whenever I load the game, the grunt remains still, as if he wasn?t following any path. This does not only ruin my tests, but also some of the ideas I was using!!!.
Can anyone confirm this happens?.
Posted 19 years ago2004-08-03 21:48:36 UTC Post #47807
I've seen this happen as well, monsters seem to freeze and not do things assigned to them after loading a savegame. I think its just a game issue that happens and there is no way to really avoid it, you'd just have to restart the map to get them to work again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-03 21:55:02 UTC Post #47808
I see. I suspected it, one bug that, well, may have spoiled or substracted some fun from our HL playing!!!. Now I know why all those grunts were still :P.
Maybe it?s just that monsters don?t retain this kind of stuff when saving, just coordinates, health and stuff sooo... I?ll have to work it out with some imagination.
By the way, I hoped that you would answer :P.
Posted 19 years ago2004-08-03 23:07:49 UTC Post #47811
That kind of data not being saved sounds like a very likely cause of this problem. Hopefully theres a fix in HL2 :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-04 04:37:51 UTC Post #47855
i think they should be re-triggered at the load game, although i have no clue how ot do that without saving.
Posted 19 years ago2004-08-04 04:46:06 UTC Post #47857
I've also noticed animated lights stop at their last frame after loading a savegame.

The programmers probably overlooked such things, so they're not remembered in the savegame files. Well, too bad...
Posted 19 years ago2004-08-05 18:59:27 UTC Post #48213
The grunt path problem can be solved by using empty scripted sequences in place of path_corners. He continues to follow the scripted sequences after a save and load.
Posted 19 years ago2004-08-12 19:32:40 UTC Post #50496
I tried it Slayer, in fact, I?m using that method now but... Will the grunt interrupt his script if he sees the player?. I?m using these things carefully now.
Posted 19 years ago2004-08-12 19:33:53 UTC Post #50497
if you dont have not interuptable flag ticked. at least i think thats what its called.
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