Fullbright problems Created 19 years ago2004-08-05 05:23:32 UTC by Patashnik Patashnik

Created 19 years ago2004-08-05 05:23:32 UTC by Patashnik Patashnik

Posted 19 years ago2004-08-05 05:23:32 UTC Post #48065
Hello there,

I've just downloaded Valve Hammer and I've started making a map by following the tutorials on this site. When I got to Beginner 4 (about changing the lighting) It said that if the map was floodlit or fullbright then my map was faulty.

I've been over and over my map again and again and I've followed the tutorial to the letter - but to matter what I do my map is always fullbright.

To try and figure out what the problem was I made a cube, hollowed it out with a wall thickness of 32 and put an info_player_start entity with no light entity and compiled it. And even that was fullbright! Surely a hollowed out cube couldn't have a leak in it?!

In the end I downloaded and example map from the tutorial and compiled that. It turned out fullbright too.

I really don't know what else to do now - I've gone over the steps really carefully to make sure I'm not doing anything wrong but I obviously am
:(

Can anyone help me out with this?

Cheers.

Oh - and nice forum by the way! ;)
Posted 19 years ago2004-08-05 05:47:58 UTC Post #48067
Something must be wrong with your compilers.
Get these.
You should look for an .err file. This file is created when an error occured during the compile and contains all error warnings.
Posted 19 years ago2004-08-05 05:52:41 UTC Post #48069
So all you did was put lights in? Chances are, you accidenlt placed the light too high, and a part of it is sticking out into the void, creating a leak.

Check your compile log, find the error, then visit tommy14's page. If its a leak, you can fix it by making the light in the room, without it sticking out into any part of the cieling.

Hope this helps :)
Trapt Traptlegend
Posted 19 years ago2004-08-05 05:58:46 UTC Post #48070
That's unlikely trapt:
In the end I downloaded and example map from the tutorial and compiled that. It turned out fullbright too.
Are you running all the compilling tools?
AJ AJGlorious Overlord
Posted 19 years ago2004-08-05 06:22:52 UTC Post #48071
When you created a box level and putted an info_player_start in, the map turned out to be fullbright. What's really happening there is that the RAD program doesn't detect a light entity, and therefore has no lights to process. Thus, your map ends up full-bright. Place a light entity inside the box and compile again (with Zoner's compile tools, Hazardous! linked to them).

Be sure you've set up Hammer correctly, and that you've changed all references to the old compile tools to the new compile tools (HLRAD instead of QRAD, HLVIS instead of QVIS, and so on). Als be sure to run the RAD process on the map.
Posted 19 years ago2004-08-05 06:53:56 UTC Post #48074
Thanks for the help guys. By the sound of it there's something wrong with my compiling tools.

I've just downloaded the RADp13.zip file from Hazardous' link.

I take it this is the RAD program?

Once i've unzipped it what do I do with it? Where do I put it?

Sorry to ask such basic questions, but I'm only just starting out :)
Posted 19 years ago2004-08-05 07:04:53 UTC Post #48076
No, that file contains several programs, they replace the old compile tools. Before, you've probably used QCSG, QBSP, QVIS and QRAD. Replace these with HLCSG, HLBSP, HLVIS and HLRAD. You can place the content of this zip file into any folder you want, since all you have to do is changing the Hammer's Build Programs references.

So, in Hammer, go to Tools -> Options, pick the Build Programs tab. You only need to change the 4 compile executables to the new ones you just downloaded. Once that is done, you can compile your maps with these new compilers.
Posted 19 years ago2004-08-05 07:08:01 UTC Post #48077
Wait, these are XP-Cageys compile tools, not Zoners. Shouldn't be a problem though as they're based on the Zoner's tools.

Also, take a look at the documentation, it might provide helpfull information for you... :)
Posted 19 years ago2004-08-05 09:14:02 UTC Post #48084
Ah, okay - I see what you mean now. :)

I'll give that a shot and let you know how I get on.

Thanks again for your help guys.
Posted 19 years ago2004-08-05 15:18:56 UTC Post #48153
oh and when u compile remember to click the "normal" bullets on the VIS and RAD things, there the ones that run everything that has to do with lights :)
Posted 19 years ago2004-08-07 14:16:34 UTC Post #48760
Thanks for the advice.

I've downloaded Zoner's compile tools as well as the ones that Hazardous! linked to and I've tried them both (changing qvis, qrad to hlvis etc etc) but my levels are still turning out fullbright. :(

Not sure if it will help but this is what I get in the compile window...

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsGerDesktopbeginning4.map" "C:SierraHalf-Lifevalvemapsbeginning4.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1Zonershlcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbeginning4"

hlcsg.exe v1.0 (Jun 2 1999)
Based on Valve's version of qcsg, modified with permission.
Modifications by Sean Cavanaugh (seancavanaugh@hotmail.com)
-- hlcsg --
1 thread(s)
entering C:SierraHalf-Lifevalvemapsbeginning4.map

********** ERROR **********
parsing brush

** Executing...
** Command: C:PROGRA~1VALVEH~1Zonershlbsp.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbeginning4"

hlbsp.exe v1.0 (Jun 2 1999)
Based on Valve's version of qbsp2, modified with permission.
Modifications by Sean Cavanaugh (seancavanaugh@hotmail.com)
-- hlbsp --
1 thread(s)

********** ERROR **********
ReadSurfs: 70 > numplanes

** Executing...
** Command: C:PROGRA~1VALVEH~1Zonershlrad.exe
** Parameters: "C:SierraHalf-Lifevalvemapsbeginning4"

hlrad.exe v 1.0 (Jun 2 1999)
Based on Valve's version of qrad, modified with permission.
Modifications by Sean Cavanaugh (seancavanaugh@hotmail.com)
--- hlrad --
1 thread(s)

********** ERROR **********
ERROR: Couldn't open texlight file C:PROGRA~1VALVEH~1Zonerslights.rad

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "beginning4"

This is from using the example map from the beginner4 tutorial - just to make sure it wasn't MY mapping mistake.

Sorry to bother you with this, but I really don't know what to do.

Thanks again,
Posted 19 years ago2004-08-07 14:40:10 UTC Post #48769
Three errors so far.
Go here and look them up.
********** ERROR **********
parsing brush

********** ERROR **********
ReadSurfs: 70 > numplanes

********** ERROR **********
ERROR: Couldn't open texlight file C:PROGRA~1VALVEH~1Zonerslights.rad
That's the cause. Your lights.rad cannot be found.
Posted 19 years ago2004-08-07 15:05:04 UTC Post #48779
Cheers Hazardous!

I've managed to sort it all out now - my big metal cube with blue lights is compiling perfectly! :)

Your help is VERY much appreciated.

Thanks again! :)
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