Posted 20 years ago2004-08-31 00:36:06 UTCPost #55384
I have Hammer 3.4 and there is no trigger_changelevel entity, but there is a trigger_changetarget entity. Am I supposed to use this one instead, and if so how?
Posted 20 years ago2004-08-31 00:56:29 UTCPost #55386
Trigger_Changetarget changes the target of an er, targetted object .
Trigger_Changelevel is actually a brush-based entity. Create a brush where you want the player to walk through to change the level. Then, tie it to an entity (Ctrl-T or the toEntity button by the prefabs) then select trigger_changelevel from the dropdown list.