Monster Scaling Created 20 years ago2004-09-12 23:22:25 UTC by lucky4444 lucky4444

Created 20 years ago2004-09-12 23:22:25 UTC by lucky4444 lucky4444

Posted 20 years ago2004-09-12 23:22:25 UTC Post #58810
How do I make a monster be larger or smaller then it really is, like make a giant scientis or something, I believe, I saw it done before...
Posted 20 years ago2004-09-13 00:26:50 UTC Post #58816
You can do this with Spirit, methinks.

You can also scale bones/models in HLMV/JHLMV but you'd need to include the replacement model with your map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-13 03:41:19 UTC Post #58863
Definitely in Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:46:40 UTC Post #58867
You can also code it manually. Check out this tutorial: http://collective.valve-erc.com/index.php?doc=1046456014-98367600

You'll need a dll compiler to code this. I recommend MSV C++ 6.0, but its an expensive program. You also need the Half-Life SDK. Get it here: http://dev.valve-erc.com/?go=hl_sdk
Posted 20 years ago2004-09-15 13:43:01 UTC Post #59599
Thanks man!!
Posted 20 years ago2004-09-15 15:39:53 UTC Post #59665
whhhoooaaaa hold on---Well, yes you can scale in spirit--BUT
mine never works---what am i doing wrong?
Unbreakable UnbreakableWindows 7.9 Rating!
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