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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Scrolling Textures
Created
20 years ago
2004-09-19 21:10:25 UTC
by
lucky4444
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-09-19 21:10:25 UTC
by
lucky4444
lucky4444
Posted
20 years ago
2004-09-19 21:10:25 UTC
Post #60751
How do I make a texture scroll, I have wally if it is needed to do this...
lucky4444
RabidMonkey
Posted
20 years ago
2004-09-19 21:43:27 UTC
Post #60760
Put scroll in front of the texture name, and tie it to a func_conveyor.
RabidMonkey
mapmapmapfapmap
RabidMonkey
Posted
20 years ago
2004-09-19 22:28:00 UTC
Post #60764
If your texture is named announcements, then to make it scroll, you would name it scrollannouncements.
RabidMonkey
mapmapmapfapmap
RabidMonkey
Posted
20 years ago
2004-09-20 01:18:06 UTC
Post #60771
You need to name the texture scrollx as I've described, and additionally, tie it to a func_conveyor entity.
RabidMonkey
mapmapmapfapmap
lucky4444
Posted
20 years ago
2004-09-23 21:59:01 UTC
Post #61552
It doesn't like the texture when I compile the level, can it be named '-scrolfloor' or does it have to be 'scrollfloor'?
lucky4444
fizscy46
Posted
20 years ago
2004-09-24 00:52:15 UTC
Post #61574
It has to be scrollfloor.
fizscy46
[VDC] Rad Brad
Posted
20 years ago
2004-09-24 01:46:32 UTC
Post #61578
You have to add a speed to the func_conveyor to make it move.
[VDC] Rad Brad
Andy
Posted
20 years ago
2004-09-24 04:23:05 UTC
Post #61595
Rope Waterfalls and dripping water
Andy
Peace and LOve
Posted
20 years ago
2004-09-24 13:07:49 UTC
Post #61680
tbh, you don't need to name it scroll at all, i'm sure any texture scrolls when tied to a func_conv.
Peace and LOve
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