-wadinclude Created 19 years ago2004-10-27 12:48:43 UTC by Propaganda Propaganda

Created 19 years ago2004-10-27 12:48:43 UTC by Propaganda Propaganda

Posted 19 years ago2004-10-27 12:48:43 UTC Post #69863
I am using zoners tools with nems compiler and I am trying to wadinclude. I run as an extra parameter in the csg "-wadinclude kami-platinum -wadinclude propaganda" without the quotes of course. I don't get any errors on compile but the textures I used from those wads are not being included in the bsp. Is there something I'm missing in the command parameter or is there a certain place those wads have to be?
Posted 19 years ago2004-10-27 13:34:27 UTC Post #69869
Is there anywhere in Nem's frontend to set the location of your WADs?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-27 13:40:10 UTC Post #69876
Batch Compiler (aka Nem's front end) has the parameter NO Wad Textures under the CSG clipboard, tick that and it will include tex's anyay, no need to specify the wads...
Posted 19 years ago2004-10-27 13:42:11 UTC Post #69879
That, though, is a bad idea as -nowadtextures includes loads of pointless WADs, including default HL textures, I believe. Unless they've changed it :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-27 15:35:20 UTC Post #69892
No monkey that's right, it will include all the textures, even the default ones so it's a bad idea. I will have a closer look at Nems tools to see if there is anywhere to set wad directory.
Posted 19 years ago2004-10-27 15:51:18 UTC Post #69900
You know what I did?

I opened Wally, took all the textures I used in my map into a custom wad, opened Hammer, exported to .map (with only that texture in Hammer), and No Wad Textured.

I did that with cs_jungle_assault, and the map is small file size, considering the size of it.

So maybe you should try that...?
Posted 19 years ago2004-10-27 16:03:32 UTC Post #69903
I don't think that's necessary, I think -wadinclude only includes used textures from those WADs. Couldn't be sure though, never tested.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-27 16:14:14 UTC Post #69904
Correct, Seventh.
Posted 19 years ago2004-10-27 19:12:15 UTC Post #69929
-wadinclude will only include textures from the wads specified in the parameter. Furthermore if you check off wadautodetect it will detect which wads you may have used in the textures options in hammer but didn't actually use textures from and it will completely ignore those wads.
Posted 19 years ago2004-10-28 06:07:40 UTC Post #70000
No monkey that's right, it will include all the textures, even the default ones so it's a bad idea
So what's that all about? Make sense.. :
Posted 19 years ago2004-10-28 10:11:28 UTC Post #70066
I was saying -nowadtextures was a bad idea and he was agreeing for the reasons he then detailed.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-28 10:33:17 UTC Post #70076
Posted 19 years ago2004-11-02 16:25:11 UTC Post #71175
So whats the command then for wadinclude? I tried in csg string

-wadinclude kami-platinum.wad

And it didn't include the textures. Is there something to do with the path or is there more I need to put in the parameter?
Posted 19 years ago2004-11-02 17:05:14 UTC Post #71177
This isnt about including a custom tex, but on the same note, i have textures for lights and it says in the console when the game is loading that it couldnt find wad whatever.. whats up with that? :confused:
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2004-11-02 18:04:16 UTC Post #71184
Don't add .wad, Propaganda. Read the tutorial on Custom Textures.

Testsu: start a new thread for a new topic.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-03 04:46:54 UTC Post #71245
Is the WAD on the same drive as your compile tools and Hammer, and is it in the Texture list?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-03 06:42:36 UTC Post #71252
Perhaps its the dash ( - ) in the wad file name? It could think that the - is the start of a new parameter.

Just a thought...
Trapt Traptlegend
Posted 19 years ago2004-11-03 08:23:45 UTC Post #71265
Wow. You are really impressing me. Thats probably the best option if you want to get this working.
Trapt Traptlegend
Posted 19 years ago2004-11-03 14:37:19 UTC Post #71321
No my wad is in my c:/wads/ folder Seventh. I put them there so I can work with them easier. Should I move the wad to my hammer/tools/ folder? Likley the same place that zhlt.wad is eh?
Posted 19 years ago2004-11-03 14:40:37 UTC Post #71322
Ok furthermore, say I use nems compiler and do nowadtextures to create one wad from all my used textures, then I use that wad to work with in hammer. It will include textures from the official wads. Now, I take that wad, do a wadinclude, will it still include the textures from the official wads in the final compile, or will it ignore those?
Posted 19 years ago2004-11-03 15:26:30 UTC Post #71326
-wadinclude includes all textures, so it's a waste of size if they're in the original.

The wads should be in sierra/half-life/$moddir/ or steamapps/gamedir/$moddir for them to work properly in half-life.
Posted 19 years ago2004-11-03 15:55:36 UTC Post #71330
I think ZL meant to say -nowadtextures, and I said drive.
Seventh-Monkey Seventh-MonkeyPretty nifty
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