Nowhere to go Created 20 years ago2004-11-11 22:59:16 UTC by scubakobe scubakobe

Created 20 years ago2004-11-11 22:59:16 UTC by scubakobe scubakobe

Posted 20 years ago2004-11-11 22:59:16 UTC Post #72728
Hello, I have recently solved my compiling and entity issues. The map has been made a .bsp, but there is a problem when i play it. I come in the map, the game starts, and I cant movE!!I don't know what is causing me to not being able to move, but it is really annoying after all the work I went through!Thanks alot :D
Posted 20 years ago2004-11-12 00:55:34 UTC Post #72736
The same rule applies to all the monster entities. If you place them too close to the brush beneath them, they're going to become immobile.

And don't place them too close to the brush around them either. They're going to have little yellow bugs flying around them if you do (yes, really).
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 20 years ago2004-11-12 01:20:05 UTC Post #72738
:D Yellow bugs? Thats funny! well, I will try it. Thanks ;)
Posted 20 years ago2004-11-12 08:27:30 UTC Post #72745
What has been said about the info_player_start is correct, however, when you start in multiplayer, you'll need info_player_deathmatches (to wich the same rules apply), otherwise you'll start at the very center of the map's grid (0,0,0)...
Posted 20 years ago2004-11-13 05:00:31 UTC Post #72866
Actually, Captain P, you all spawn in on the single info_player_start and you become locked together in a crowbar hell. I know this because I accidently left out all but the one player_start in a map and tested it with several people... quite a letdown, in the end. Definitely need the info_player_deathmatches.
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