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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
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Rimrook
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Changing Body/animation with Cycler
Created
21 years ago
2003-10-24 04:48:36 UTC
by
Cpl.1nsane
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-10-24 04:48:36 UTC
by
Cpl.1nsane
Cpl.1nsane
Posted
21 years ago
2003-10-24 04:48:36 UTC
Post #3133
Any one know how to change the Body/Animation of a model using Cycler.. or if not what would be better to use?
Cpl.1nsane
Old Lurker
Jobabob
Posted
21 years ago
2003-10-24 04:54:34 UTC
Post #3135
shoot it
Jobabob
Seventh-Monkey
Posted
21 years ago
2003-10-24 07:06:17 UTC
Post #3144
he's serious, y'know
Seventh-Monkey
Pretty nifty
Vassy
Posted
21 years ago
2003-10-24 11:37:22 UTC
Post #3162
But cyclers are non solid! I used a cycler to get the image of an apache on a helipad in GE. It's not actually solid!
Vassy
Vassy
Posted
21 years ago
2003-10-24 11:38:05 UTC
Post #3163
Just remembered! They're right, you do shoot it! I wonder if a crowbar would work though...turret? func_tank???
Vassy
Cpl.1nsane
Posted
21 years ago
2003-10-24 14:09:04 UTC
Post #3170
Cpl.1nsane
Old Lurker
Jobabob
Posted
21 years ago
2003-10-24 16:47:41 UTC
Post #3181
thats a cycler_sprite vassy
Jobabob
Cpl.1nsane
Posted
21 years ago
2003-10-25 14:23:11 UTC
Post #3260
Well no one is that helpful
too late now Cmpilied my compo map
Cpl.1nsane
Old Lurker
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