Hammer 4 Portal error Created 19 years ago2004-11-26 20:51:39 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-11-26 20:51:39 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-11-26 20:51:39 UTC Post #74958
** Executing...
** Command: Change Directory
** Parameters: "Z:half-life 2"

** Executing...
** Command: Copy File
** Parameters: "Z:half-life 2hl2mapshl2dm_something.vmf" "Z:half-life 2hl2mapshl2dm_something.vmf"

** Executing...
** Command: "C:ValveSteamSteamAppsrabidmonkey777sourcesdkbinvbsp.exe"
** Parameters: "Z:half-life 2hl2mapshl2dm_something"

Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: Z:half-life 2hl2materials
Loading Z:half-life 2hl2mapshl2dm_something.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
** leaked **
Entity prop_static (-1303.71 1.54 -407.72) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1776.5, -2048.0, -44.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1264.5, -2048.0, -44.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -2560.0, -44.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, -2048.0, -44.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -2048.0, -44.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, -3072.0, -44.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, -2048.0, -552.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, -2048.0, 464.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (789880 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material maps/hl2dm_something/nature/blendmuddirt001a_1032_176_-283 uses unknown detail object type coastline_redgrass01!
10
Writing Z:half-life 2hl2mapshl2dm_something.bsp
12 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1

I'm getting this annoying portal issue when I'm compiling - I've noticed the ***leaked*** bit, but can't find ANY prop_statics near those coords - Is there an easy way to jump to a certain area if you know the coordinates? I'm confident I could easily fix this, if I could just find the dratted prop_static that's leaking.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-11-26 21:09:09 UTC Post #74967
Argh, figured it out.

Apparently, the compiler is being anal-retentive now about props sticking into world brushes one or two units - I simply moved the ladder prop up a few units and this dissappeared.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-11-27 00:30:45 UTC Post #75015
damn anal-retentive programs, they're never up to any good
You must be logged in to post a response.