Hi can't run my maps HELP!! Created 19 years ago2005-01-02 17:52:02 UTC by Urbanrider Urbanrider

Created 19 years ago2005-01-02 17:52:02 UTC by Urbanrider Urbanrider

Posted 19 years ago2005-01-02 17:52:02 UTC Post #81208
Hi i'm new in this world of maping. I'v createad a few maps but i cant run anyone of them.
see this log:

** Executing...
** Command: Change Directory
** Parameters: C:Program Filesvalve

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesvalvecstrikemapsMAPA_GUERRADO.map" "C:Program FilesvalvecstrikemapsMAPA_GUERRADO.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesvalvecstrikemapsMAPA_GUERRADO"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesvalvecstrikemapsMAPA_GUERRADO.map
CreateBrush: 0...1...2...3...4...
Entity 0, Brush 65: plane with no normal
Entity 0, Brush 65: plane with no normal
Entity 0, Brush 65: plane with no normal
Entity 0, Brush 65: plane with no normal

Entity 0, Brush 106: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 113)-(9000,9000,113)
8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: program filesvalvevalvehalflife.wad
Using WAD File: program filesvalvevalveliquids.wad
Using WAD File: program filesvalvevalvepldecal.wad
Using WAD File: program filesvalvevalvespraypaint.wad
Using WAD File: program filesvalvevalvexeno.wad
Using WAD File: program filesvalvevalvecached.wad
Using WAD File: program filesvalvevalvedecals.wad
Using WAD File: program filesvalvevalvefonts.wad
Using WAD File: program filesvalvevalvegfx.wad
Using WAD File: program filesvalve hammer editorwadsubmerged.wad
Using WAD File: program filesvalve hammer editorwadblaz_dodwad.wad
Using WAD File: program filesvalve hammer editorwadblaz_witheredwad.wad
2 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesvalvecstrikemapsMAPA_GUERRADO"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES


** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesvalvecstrikemapsMAPA_GUERRADO"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:Program FilesvalvecstrikemapsMAPA_GUERRADO.prt
No vising performed.


** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesvalvecstrikemapsMAPA_GUERRADO"

when i try to run the ma in CS it causes a .dll error :S

Can someone help?

UrbanRider - Portugal
Posted 19 years ago2005-01-02 18:09:16 UTC Post #81211
okey, i'm no expert but you need to change a few things. Don't think they are the real problem but they are problems.

1. Don't use the standard compiler, Use Zoner's or a batch compiler
2. if you RTFM you would see that some of your wad files should NOT be included. don't remember which once right now since i don't have hammer anymore but there is a limit to how many you can use at the same time.
Posted 19 years ago2005-01-02 18:27:22 UTC Post #81220
Its too big.

Thats all I can make out of that.

There are waaaaay too many brushes.

notice the:
nummarkfaces == MAX_LEAF_FACES
Posted 19 years ago2005-01-02 18:29:26 UTC Post #81221
And you've got loads of invalid solids :/

Alt-P in Hammer and fix all the errors.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-02 18:37:11 UTC Post #81223
It still won't work.

I had this problem before.

The map ended up never being compile, and is now lost in my old computer.

Unless you want to delete the heck out of a lot of your stuff, you won't be compileing this concoction any time soon.
Posted 19 years ago2005-01-02 18:44:05 UTC Post #81227
SariBous is right.
First up, get new compiling tools:
Slackiller's HL Programs
Every thing you need to map with Hammer 3.4 is archived here!

Begin to understand an error log.
********** ERROR **********
nummarkfaces == MAX_LEAF_FACES
Every time you get one of these, the answer is normally available at:
Tommy14's Error Reference
It also pays to understand ZHLT's Reference and Problems.
You will find a link at the bottom of this page:
HL Links

As for the .wad files, remove:
pldecal.wad
cached.wad
fonts.wad
gfx.wad

They are not required for the mapping you are doing.

Load up the new compiling tools before you try to fix the errors.
Posted 19 years ago2005-01-02 18:44:45 UTC Post #81228
I have about 3 maps with this error :S
lol
Posted 19 years ago2005-01-02 19:03:51 UTC Post #81238
BTW,

don't use carve. That might have been what started the problem. Try and use Vertex Manipulation to make your complex brushes. I believe there are two tutorials on VM on this site.
Posted 19 years ago2005-01-02 22:10:45 UTC Post #81292
It might help to use null on faces that won't be seen. Such as the sides of brushes which points out into the void.

Note: I'm just guessing, it's a theory. :)
Posted 19 years ago2005-01-02 22:16:16 UTC Post #81295
usually those faces are taken away by VIS.
Posted 19 years ago2005-01-02 22:48:14 UTC Post #81313
Yeah it wouldn't work now that you pointed that put.

Better way would be to track down that (those?) offending brush(es).
Posted 19 years ago2005-01-02 23:00:44 UTC Post #81315
[quote]usually those faces are taken away by VIS.
Posted on 03 Jan 05 11:16 by ministeve [/quote]

Yep, that seems to be the case... but so many level designers continued to 'null' unseen faces that I tested it out.

Conclusion?
Doesn't seem to make a difference. But that does not mean it doesn't.
Effectively the unseen textures are pre-stripped by 'null'ing them.

Anyway, I am sure that if 'Urbanrider' get's some new tools, most of the problems will go away.
Posted 19 years ago2005-01-03 04:56:05 UTC Post #81334
You can get ZHLT 3.0b4 here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-03 10:35:15 UTC Post #81349
I think i get it! Now i'm workink on a new map that is computer, where players walk thro CD/CDrw drives, etc

I'm trying to not repeat the same errors

btw, sorry about my English...
Posted 19 years ago2005-01-03 23:21:42 UTC Post #81569
it's not bad (trying not to)
Posted 19 years ago2005-01-04 08:16:31 UTC Post #81615
The Beta ZHLT are buggy at best, from my experience.

Once i got my whole map awash with reddish tint - looks nasty :o

Beware of Betas, but rejoice with new features!
Posted 19 years ago2005-01-06 11:39:48 UTC Post #82016
Ah, I remember this kind of problem back in the days of WorldCraft 2.0. It was always a case of: "WHAT!? Oh man not again.I'll sort it out later."

I didn't of course. They all vanished into the packed out 'maps' folder never to be seen agian. Ah 'dm_snipers.' I remember you well.

I probably could make the map in HL2 but the idea seems boring now. :(
monster_urby monster_urbyGoldsourcerer
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