Half-Life: Hostage Situation Created 19 years ago2005-01-08 19:34:01 UTC by Archie Archie

Created 19 years ago2005-01-08 19:34:01 UTC by Archie Archie

Posted 18 years ago2005-06-03 07:48:26 UTC Post #112396
Wicked, well, the splash entry will be updated. By the way, right click and save as 'splash.bmp' and put it in the appropriate folder, (gfx/shell..? or something.) and run hl, it looks sweet in-game.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-06-03 15:13:34 UTC Post #112421
Here guys, I fixed it.. no title yet though. I NEED ANIMATION SHOP PRO!
Anywhos:
User posted image
What do ya's think?
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Posted 18 years ago2005-06-03 16:55:21 UTC Post #112432
GIF:logo.avi
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Posted 18 years ago2005-06-03 17:07:56 UTC Post #112434
why do you have to be so good at everything :(
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-03 17:09:05 UTC Post #112435
by the way heres the finished pic.

http://img99.echo.cx/img99/3029/splash3yi.jpg
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Posted 18 years ago2005-06-03 19:55:37 UTC Post #112456
the finished pic looks all blurry now, not good. and the g-man should be more faded, the HL logo in the first one looks great, but you can't see it anymore with the g-man how he is.

and I can whip you up an logo avi. I did it once and I can do it again.
Posted 18 years ago2005-06-03 22:49:27 UTC Post #112466
I was told that the wind effect made it look much better.. oh and as for the logo.avi, I've made many, and the avi file should be 600x100,
And it is perfectly placed when your in the game.

Trust me I know what I'm doing.. lol ;) :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-06-04 12:30:14 UTC Post #112568
well unbreakable, I emailed you a version of the logo I made. tel me how you like it.
Posted 18 years ago2005-06-04 16:34:55 UTC Post #112615
OK, checking.. by the way I meant 640x100..lol
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Posted 18 years ago2005-06-04 16:40:47 UTC Post #112617
What program did you use Gargly? For the lettering? I used animation Shop pro.. so I could'nt make cool art effects like that...
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Posted 18 years ago2005-06-05 11:32:12 UTC Post #112760
Corel PhotoPaint 8.

for the lettering i used the same program, I just selected the pipeline font, typed it in. did some wierd effects to it to give it something inside it(it was hollow when typed), then gave it that white scrach effect. then copied it into 50 frames and put in the lens flare.

it took me about an hour and a half to finish
Posted 18 years ago2005-06-05 11:42:00 UTC Post #112767
ah.. I did many of those.. lol, especially making gifs.. so I know what you mean..lol.. well ya it looks good.. you should save it as a gif and post it here.
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Posted 18 years ago2005-06-05 11:58:32 UTC Post #112777
would, but the colors got really messed up when I tried before, I probably did something wrong so I will try again.
Posted 18 years ago2005-06-05 12:06:54 UTC Post #112784
Check out this gif I made.. pretty pointless, but cool.
http://img78.echo.cx/img78/2196/gifwireframe5rx.gif
http://img287.echo.cx/img287/1390/thrown7ib.gif
These are pretty old, I just messed around with them.
:D
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Posted 18 years ago2005-06-05 12:09:01 UTC Post #112785
ok, got it as a gif, but its 1.5MB, so where should I host it?
Posted 18 years ago2005-06-05 12:13:25 UTC Post #112786
1.5! Geez mines only 879KiB..
Don't know.. imageshack only allows up to 1024KiB's
umm... Try deleting ever second frame to make it half the size.
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Posted 18 years ago2005-06-05 12:29:44 UTC Post #112789
fine

click...click...click

done
...
uploading
...
done

fwashaaaaa
http://img297.echo.cx/img297/6961/logoshort5ng.gif
Posted 18 years ago2005-06-05 12:33:24 UTC Post #112791
ya.. thats odd how it mess's up the colors. :
my avi file is pretty big, it's like over 14 MiB, and yours is only almost 2MiB.. weird.
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Posted 18 years ago2005-06-05 12:33:41 UTC Post #112792
damn, colors are still messed up. looked good in corel to. ohwell
Posted 18 years ago2005-06-08 03:24:44 UTC Post #113206
Hey, Unbreakable, neat stuff. If only it was a bit smoother...we should be able to find some kind of use for those.

I have Photoshop 7, if anyone has a place I can host it, I'll give it to y'all. Not exactly a "legal" version, crack included.
Posted 18 years ago2005-06-08 04:11:54 UTC Post #113213
Argh. Crappy quality.

Also, I GOT A CUSTOM DLL READY FOR YOU GUYS! I'll upload it soon, so it can be used in the mod. With the dll i made, we have:

AI for Otis from OppFor. (he behaves like barney and interacts with other NPC's like randomly talking)
  • Dynamically Resizing Models. (I needed that for my Chapter.) (not anymore...)
  • Customizable HUD color. (Has nothing to do with the mod, its just a funny extra.)
-Shake effect on explosions.
-Picking up a tripmine/grenade will add one tripmine/grenade to your inventory, not 5 of em.
-Decreased mp5 current ammo capacity in clip form 50 to 30.

Thats all. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-08 07:48:04 UTC Post #113239
sweet.. If only you could have edited the spirit.dll.. : lol..

What do you use to compile the dll Muzzleflash?
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Posted 18 years ago2005-06-08 08:32:28 UTC Post #113247
That was screwed up, atom's code just served me 96a's avatar, purporting to be this page.

Can't you combine DLLs?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-08 09:57:57 UTC Post #113249
@ Unbreakable: I use MSVC++6.0 to compile the SDK.

Why do you want the spirit.dll?
My geuss it that you want the spirit.dll because of the "move with" option for most entities.
I can try adding that part of the spirit code in my code for the mod, and you might be able to use the "move with" option on many entities, with just our mod dll.

Note that i never tried that before, and there might be a chance that i won't get it done...

So tell me what you would like. :)

No wait, i got a better idea:

Ill take the spirit source code, and im gonna add all those features in there, without adding one spirit feature into the existing code.

Uhm... yeah.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-08 11:12:28 UTC Post #113261
ack! photoshop 7?!?!? thats almost as bad as photoshop 5!!!

If you want an easy to use, proffesional bit of software, get photoshop six...

But i still prefer 4 cos its so nice ans simple :)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-08 19:59:46 UTC Post #113323
Perfect.. that would be unreal Muzzleflash.

I got MSVC++6.0, but everytime I go to install I get this message.. just a sec...
...
Extracting...
...
Installing...
Oop there we go.. clicky
you have any idea what the problem is?.. Anyone?

By the way I made a song for Saco's mod, and thought, maybe we should have a Theme song, so I was wondering if I can create one?
Heres an example one I made for Saco: http://www.acidplanet.com/artist.asp?PID=566192&T=5205
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Posted 18 years ago2005-06-08 21:00:17 UTC Post #113332
Photoshop 6 is a bloody nightmare. 7 forever!
Posted 18 years ago2005-06-08 21:14:23 UTC Post #113336
Never mine.. I fixed the problem thanks to RabidMonkey.
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Posted 18 years ago2005-06-09 05:21:15 UTC Post #113387
You're error is because the program is not designed to work on a dos based, or windows operating system... It's either 1. damaged, 2. Designed for MAC or 3. Designed for Linux
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-09 05:22:23 UTC Post #113388
btw, i have the credit music chosen (i figured since i was making the credit sequence i could choose song :/) and i chose Breaking Benjamin - BREAKDOWN
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-09 07:39:43 UTC Post #113402
Is that the "You're so cold" song?
Posted 18 years ago2005-06-09 07:42:58 UTC Post #113403
no... thats by the same artist but the song is called so cold
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-09 07:45:20 UTC Post #113404
Cool.. sounds good..

Ya as for the proble I was missing a file that was supposed to be in my system32 folder called autoexe.ns_ or something like that.. So rabid sent it too me, and I fixed it.. then installed it.. I've been waiting for so long to get this program.. and now.. I've got it! I'll be learning code soon.
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Posted 18 years ago2005-06-09 07:45:58 UTC Post #113405
:D
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-09 09:11:21 UTC Post #113409
can you send that to me as well unbreakable, I get the same error alot
Posted 18 years ago2005-06-10 06:47:20 UTC Post #113534
sure np.. Give me a couple hours.. I got an exam now, When I get back home, I'll send it.
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Posted 18 years ago2005-06-10 10:35:08 UTC Post #113572
how's everybody doing?

i think we'll be able to get a first release out at early Aug...

Especially with the summer break
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-10 11:36:18 UTC Post #113582
I have 3 months off now :P
My exams finished except for a few more splitted 2 per week.

So now i'm free for a while :D

I can't wait to play it ;)
I need to advertise it more!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-06-10 12:04:10 UTC Post #113585
I'm done of my exams! W00T.. I'll be mappin' more!
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Posted 18 years ago2005-06-10 12:23:09 UTC Post #113589
w00t! how'd ya do Mike? any fails?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-11 17:07:23 UTC Post #113786
Ah I did good.. It was easy.
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Posted 18 years ago2005-06-11 17:07:57 UTC Post #113788
good, good! i like easy work :)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-06-12 15:54:37 UTC Post #113993
Liked ur splash unbreakable ;)
Posted 18 years ago2005-06-13 03:33:20 UTC Post #114042
I will write the code for the mode this week, probably tomorrow.
With it, our mod will have Spirit of Half-Life support, and some extra new features like dynamic world lighting.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-13 05:57:00 UTC Post #114082
U mean using spirit.dll right?
Posted 18 years ago2005-06-13 08:31:09 UTC Post #114118
Yes, together with some extra stuff.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-13 10:09:50 UTC Post #114127
W00T, thats what I'm talkin' about.. Dynamic Lighting.. Sweet. :P
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Posted 18 years ago2005-06-13 10:45:50 UTC Post #114135
Uhm, before you W00T to loud, note that it will not look like Half-Life 2's Dynamic Lighting. The only DL im adding is world lighting during an alien attack. For example, when a alien grunts attacks, you see a purple sprite flash coming out of his hive hand weapon. Im going to add a little bit: the world around the alien grunt will now light up with a purple color.

Another example are the orange energy balls from the alien controller. These will light up the world with an orange color.

I hope i don't dissapoint you with this...
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-13 11:19:10 UTC Post #114139
Btw, is there anyone of the HL:HS team who's interested in having real time Bump Mapping in there maps? :o :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-13 12:01:38 UTC Post #114150
not me.. but you never know.
Another thing muzzleflash.. Could I get the source off of you when you've added your stuff.. cuz' i might want to add a little myself.. just minor things however..

All you other people involved, you guys don't have to get familiar with the spirit.dll if you don't want too.. however I know me myself will be using some of the new features like the bullettime effect for one of my scenes, along with the movewith function. :D
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