Sounds ! Created 19 years ago2005-01-31 10:44:34 UTC by Sajo Sajo

Created 19 years ago2005-01-31 10:44:34 UTC by Sajo Sajo

Posted 19 years ago2005-01-31 10:44:34 UTC Post #87245
When I play my map ; I get pass my trig_once (target:sound)...
Its ok,?t plays the sound the I die in the game so I load my save but when I load it ,I hear all of the sounds again that I heard it in past :confused:

Everybody's maps has this problem...
What should I do ? :
Posted 19 years ago2005-01-31 10:45:38 UTC Post #87246
If its not clear,I could reply.
Posted 19 years ago2005-01-31 11:12:39 UTC Post #87251
I don't know what you mean.. when you die??? Is it a dieing sound..etc?
Just make a duplicate map to load with out the trig_once
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-31 12:02:15 UTC Post #87255
I mean when I die in the game,
Exp: I get pass a trig_once (target sound),the sound plays,then I save the game ,after that a grunt kills me, so I load the game (saved) then I hear the sound again
:o
Posted 19 years ago2005-01-31 13:44:50 UTC Post #87276
well, ya.. your just restarting where you last saved.. how is this a problem?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-31 13:52:51 UTC Post #87282
his trigger once resets after a save. i think this is an ingame bug, although i'm not too sure if i got what your problem was.
Posted 19 years ago2005-01-31 14:11:26 UTC Post #87288
Does your ambient_generic have the [ ] Start Silent box ticked? I think this may clear it up - when the map loads I bet your sound plays once outside of your hearing radius, so when you die and the map loads up again, you hear the sound again, but this time you are within the hearing radius.
Posted 19 years ago2005-01-31 15:34:55 UTC Post #87312
You could kill the sounds with a trigger_relay's KillTarget (appropriate, eh?) field.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-31 15:42:26 UTC Post #87313
his trigger once resets after a save. i think this is an ingame bug
THATS ?T ! :) (PROBLEM)
You could kill the sounds with a trigger_relay's KillTarget (appropriate, eh?) field.
OMG!THATS ?T !!THX A LOT!
:D
but thats funny ,you didnt did that in your maps(competition ,traps) :lol:
Posted 19 years ago2005-01-31 17:05:29 UTC Post #87332
Sounds are a bitch. Make sure you don't give sounds and other entities the same name (makes a mess of things)
Posted 19 years ago2005-01-31 18:23:29 UTC Post #87373
but thats funny ,you didnt did that in your maps(competition ,traps)
Heh, that was, like, my first released map ;).
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.