func_train problem! Created 20 years ago2003-11-14 08:32:57 UTC by Clownfish Clownfish

Created 20 years ago2003-11-14 08:32:57 UTC by Clownfish Clownfish

Posted 20 years ago2003-11-14 08:32:57 UTC Post #4686
Hi!

I have this func_train, that actually is a train. I basically want it to move back and forth and wait some in each end of a tunnel. Now, on ONE side of the tunnel, it LOOKS like the train stops instead of continuing to its path_corner at the end of the tunnel. I checked it out in the game, but the SOUND from the train continues to the end of the tunnel and the seemingly stopped train is actually illusionary and not solid. Then, on the way back, the "real" (invisible) train meets the illusionary and picks it up, behaving real nicely til the other side and back.
What is this crap!?! A bug somewhere? Can't I have long paths? :x
Posted 20 years ago2003-11-14 08:55:17 UTC Post #4690
Weird. Can you put it in the problem maps so someone can take a look?
Posted 20 years ago2003-11-14 09:09:36 UTC Post #4691
I didn't know I could do that! Yea, I might do that then... But I don't have my map with me now... Later...
Posted 20 years ago2003-11-14 09:28:48 UTC Post #4692
this happened 2 me in a p**saround spirit map i made. try and not make your train head in a straight line for 2 long, c if that works.
Posted 20 years ago2003-11-14 09:29:01 UTC Post #4694
This sounds like a problem from a few months ago - does the '_train have an origin brush in the middle? Needs to be grouped with the train itself. Btw, an origin brush is just a brush textured with the ORIGIN texture.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 10:00:48 UTC Post #4700
Originbrush? I though you only needed that for rotating things!... Need it for func_trains as well? Cool, that would help!
Posted 20 years ago2003-11-17 05:29:41 UTC Post #4935
Brilliant, Seventh-Monkey! Originbrush works! Man, does this train look good NOW!
Posted 20 years ago2003-11-17 07:19:22 UTC Post #4939
you dont need an origin brush for func_train's unless you want very precise control over its placement, the engine usually just takes the exact centre of the train (not by mass obviously) based on dimensions alone
Posted 20 years ago2003-11-17 08:47:23 UTC Post #4949
Well no, if you check my description of the problem, centering of the func_train wasn't the problem! But it's visual behaviour was messed up without it! Whee, does your avatar look deadly!
Posted 20 years ago2003-11-17 13:44:21 UTC Post #4967
See?
Just a repeat of SlayerA's advice to pepper a while back :)
Seventh-Monkey Seventh-MonkeyPretty nifty
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