dying project - last request Created 19 years ago2005-02-28 10:49:23 UTC by J.C J.C

Created 19 years ago2005-02-28 10:49:23 UTC by J.C J.C

Posted 19 years ago2005-02-28 10:49:23 UTC Post #94130
I am about to give up trying to complete this ambitious project for CS 1.6.

http://www.ideaseed.net/maps/CS16/screenshots.html

the development has been stopped two monthes ago because of a boring "allocbloc:full" error, which we finally concluded it was because of a massive use of textures scale settings under 0.5 (caused too much "patches", which overload the HL1 software memory while loading the bsp file). I tried to switch the project on Source : no success, just two weeks of boring install/uninstall/install/uninstall/install/uninstall tests ...

the mapping of the whole map has to be redone.

the project is ambitious and original, and means for my level designer/builder/texturer part more than 300 hours of work. 90% of the map brushes (modelisation) is done, we just need somebody to map all of them to make it nice and realistic looking.

if you have some free time and skills with mapping, please take a look on the project. we need help.
Posted 19 years ago2005-03-02 12:56:37 UTC Post #94593
even if you did get it to work - the lag would be unplayable
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-03-02 14:40:01 UTC Post #94604
oh ... ok :| ...
Posted 19 years ago2005-03-02 15:24:59 UTC Post #94614
Looks nice, though. I think it can be done.

I cant help, though. :)
Luke LukeLuke
Posted 19 years ago2005-03-02 15:46:04 UTC Post #94628
I'd be happy to convert it to Source in some free time :o!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-02 17:22:53 UTC Post #94644
I tried, but my comp/OS cannot correctly run Hammer 4 :| ...
Posted 19 years ago2005-03-03 08:16:55 UTC Post #94727
Thinks of joke.

"whats a hammer 4?"

"Knockin in nails."

:lol:

Get sombody convert to source
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-03 10:05:33 UTC Post #94732
I'd be glad to not see my work wasted, but convert the map on source would mean a huge additionnal work, because the source players won't expect a CS 1.6 quality map : , and, for the best use of this new engine, and to make the map nice to play, to convert a lot of brushes into models ...

I am ok to let a serious (obsiously skilled) guy complete the map (give him the rmf file), I am even ok to make for him new special textures and maybe a part of the models (from 3DSmax), once I got the right modeling scale. but, again, I wouldn't be able at all to test my own works, because Hammer 4 cannot run at home (not CSS, CSS is fine on my comp), that mean we will need an efficient organisation to work together, but the conversion looks interesting.
Posted 19 years ago2005-03-03 13:16:19 UTC Post #94801
urban: a masterpiece. i'm going to put that in my signature in another forum.
Posted 19 years ago2005-03-03 13:22:44 UTC Post #94812
Was quite good :).
Seventh-Monkey Seventh-MonkeyPretty nifty
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