Scenario: multi-trigger hostage Created 19 years ago2005-03-26 02:13:46 UTC by zooyorkbmxer zooyorkbmxer

Created 19 years ago2005-03-26 02:13:46 UTC by zooyorkbmxer zooyorkbmxer

Posted 19 years ago2005-03-26 02:13:46 UTC Post #99138
alright..
i have thsi thing and i want to know if its possible
i have a hostage rescue map in cs
and what i want to do is
that the hostage rescue poinnt is only enabled after a door is open
(roof opens, helicopter model is viewd, and hostage rescue point gets enabled)
is this possible? cause the HRP doesnt have a name
Posted 19 years ago2005-03-26 06:19:04 UTC Post #99152
Why don't you just make it so that one can't reach the point until the door's open?

Alternatively, you might try having the rescue area one unit high, on the floor, and having an invisible func_wall on top of it, then killing the func_wall with the KillTarget field of a trigger_relay when the door's done.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-26 14:27:03 UTC Post #99220
woah.. thast confuzing
wait how does trigger relay work?
Posted 19 years ago2005-03-26 15:48:21 UTC Post #99233
gestures at our Entity Guide
Seventh-Monkey Seventh-MonkeyPretty nifty
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