A glass question Created 19 years ago2005-04-10 13:53:23 UTC by Hudlum Hudlum

Created 19 years ago2005-04-10 13:53:23 UTC by Hudlum Hudlum

Posted 19 years ago2005-04-10 13:53:23 UTC Post #103095
I'am doing a map in wich the character will come flying thru the air and hit some glass windows thats hangs in the air (for no reason) but the thing is, the glass must break without stopping me in mid-air, I hit the glass I stop then the glass breakes, there must some sort of func_break thing that you can place in front of it and make it break just before i acctualy hit it, if it can be brush based it would be nice sence it is kind of big windows...
Posted 19 years ago2005-04-10 14:12:02 UTC Post #103099
umm, this is off the top of my head so it might not work. Make a brushe with the aaa texture and put it in the players path. Make it a trigger_once and set it to target a multi_manager. With the multi_manager set that to target all the windows you want broken.
Posted 19 years ago2005-04-10 14:12:39 UTC Post #103100
oh yeah, and the windows must be func_breakables and have a name of their own.
Posted 19 years ago2005-04-10 14:44:41 UTC Post #103103
Yeah vox is right.
Posted 19 years ago2005-04-10 19:11:01 UTC Post #103159
Or you could place a trigger_once over each func_breakable pane of glass, each one targetting its own pane. Then it would look like gordon is breaking each one as he reaches it.
Posted 19 years ago2005-04-11 14:56:49 UTC Post #103362
yeah, thanks Slayer it worked but now i have come accross another problem if you fail and die and restart, the windows won't break probably because it will only trigger once but the windows go back but the trigger_once don't so you hit it and stop, maybee you can put the flag trigger_only on the func_breakable and it will work?(I ask only because it takes some sweet time to compile it)
Posted 19 years ago2005-04-11 15:05:42 UTC Post #103365
Why not use a trigger_multiple?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-11 15:14:03 UTC Post #103370
yeah i found it i made a testmap in a "small box kinda thing" i noticed that when you had come back to life you would have to wait about 5 seconds before the trigger had ben reset how ever this might not be a problem because you wont reach the glass for 20-30 seconds after you have spawned
if there is a problem "I'll be back"
Posted 19 years ago2005-04-12 12:30:54 UTC Post #103508
Here maybe this will help:
http://twhl.co.za/mapvault_map.php?id=2624
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-04-12 20:42:13 UTC Post #103595
make sure that the trigger is right next to the glass. a very undesirable effect would happen if you hit the trigger too soon. As long as the trigger is at least 1 little point from the glass, you will still trigger it without getting hurt.
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