I'am doing a map in wich the character will come flying thru the air and hit some glass windows thats hangs in the air (for no reason) but the thing is, the glass must break without stopping me in mid-air, I hit the glass I stop then the glass breakes, there must some sort of func_break thing that you can place in front of it and make it break just before i acctualy hit it, if it can be brush based it would be nice sence it is kind of big windows...