Sounds... sigh... Created 18 years ago2005-05-05 05:38:06 UTC by Archie Archie

Created 18 years ago2005-05-05 05:38:06 UTC by Archie Archie

Posted 18 years ago2005-05-05 05:38:06 UTC Post #107527
Righto, I'm back with a couple of questions.

1. I have recently made a spaceship map where multiple trigger_onces all over the map cause explosions elsewhere and all the scis die and its really fun to watch... This all works fine, but i felt it was missing something, it needed sound. So I popped my Star Wars DVD indo the drive, recorded some sound, converted it to an 8000hz wav and then popped it in H:Half-lifevalvesoundsambience.
When i play the game, i open the console as per usual, type map space as usual and then it comes up with the error (in the console screen) Sound H is unable for transfer.
I though it was just the sound i used so i tried the ones that came with Jobabob's Half-Life Star wars but it says the same thing. help please
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-05 05:54:26 UTC Post #107536
2. Y'know with the latest HL1 compile tools, light textures are textlights ingame even without entities attached. well, i was wondering if i set one to func_breakable, the light would go out when it did... Or would it even be a textlight when attached to an entity?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-05 05:55:52 UTC Post #107538
Try it and see...
It should remove the light as well.
AJ AJGlorious Overlord
Posted 18 years ago2005-05-05 06:12:18 UTC Post #107541
The best bet is to check the lights.rad file in notepad. Find the texture name and copy the light value. Paste it into the brightness field of a light entity and have the breaking light trigger it.

As for the sound. Have you entered all the ambient_generic's fields correctly. You only need the type ambience/example.wav

Not the drive and every folder on the way.

It may depend on the format too. Use Sound Recorder from windows to record as it saves to a HL compatible wav.

That's the end of my wisdom on sounds.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-05-05 07:26:33 UTC Post #107555
..yeah cos sound recorder saves as an 8000hz .wav.. exactly what iv converted mine too..

in the wav name field it says

ambience/enginenoise1.wav
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-05 12:43:23 UTC Post #107610
You don't want an 8kHz sampling rate, you want at 11.03kHz for lip-synched speech, or 22.05kHz for better-quality ambient sound.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-05 14:03:52 UTC Post #107642
but i thought only 8000hz worked for HL...

CS only accepts 8000hz
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-05-05 14:25:12 UTC Post #107648
No it doesn't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-10 16:16:59 UTC Post #108811
well, after testing question 2, i have determined that no, the light will not go out.
The brush breaks like normal but the light stays on
Archie ArchieGoodbye Moonmen
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