entites following into new map Created 18 years ago2005-06-20 22:27:49 UTC by seadao seadao

Created 18 years ago2005-06-20 22:27:49 UTC by seadao seadao

Posted 18 years ago2005-06-20 22:27:49 UTC Post #115784
ok i remember in hl intro and onrail part the train can go form one map to the other, same for barnies, i'm not shure how to make that,

i have a functrain that i want to go from one map to the other(tunnel)
i tried making a new func train in the new map but the position of it
changes(after going through once next time you appear not in a train or stuck in it.
Posted 18 years ago2005-06-21 01:59:51 UTC Post #115810
first of all, you need a func_tracktrain to make a proper train, func_trains of for elevators, you have got an info_landmark,trigger_changelevel and trigger_transistion (what ever you are using working right? There should be a property on one of those to help you with this, use info_landmark, they could probably acheive the affect you are looking for
38_98 38_98Lord
Posted 18 years ago2005-06-21 02:02:32 UTC Post #115814
Monsters follow automatically if within a certain radius. Can't say I know about the train, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-22 02:55:19 UTC Post #116086
ok i have a triger_levelchange and info_landmark but what do i need
"transition for??
Posted 18 years ago2005-06-22 07:10:56 UTC Post #116101
I think they created more then one Func_tracktrain but on secound thought it would only work like how it worked for them if the train is not controllable! :
Posted 18 years ago2005-06-22 21:33:05 UTC Post #116282
in onrail, the train really does go between maps becasue you can leave
it runing and it will return in time. and if you go betewwn maps during that time it's position is coreect every time!
Posted 18 years ago2005-06-22 21:38:22 UTC Post #116285
You can decompile the map and see for your self how they did it! Here is a page full of programs that may be usefull for you- http://www.slackiller.com/hlprograms.htm ;)
Posted 18 years ago2005-06-24 21:37:47 UTC Post #116915
ok does anyone REALLY know how to do this??
decomping a map like that doesn't really give much info
Posted 18 years ago2005-06-25 01:08:38 UTC Post #116925
I think it has something to do with env_globals and the like, but I can't offer you much help. Sorry =[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-06-25 06:43:38 UTC Post #116963
There is a simple way to do this:

"Global Entity Name" has to be the same in both maps, then brush entities are taken along with you and any monsters.
Posted 18 years ago2005-06-25 06:57:53 UTC Post #116968
Cool,I never new that,thanks for the extra info!!! :cool:
Posted 18 years ago2005-06-25 11:44:01 UTC Post #117057
Ah the good old Global Entity Name: Where would elevators be without you.

(Probably drifting through the Ether somwhere)
the train really does go between maps becasue you can leave it runing and it will return in time.
The train can't pass through the changelevel by itself. The player has to trigger it. The looped track in Half Life was all one map.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-06-25 15:10:47 UTC Post #117093
Yes, if the train triggered the changelevels and you were halfway across themap, then you'd end up in the void somewhere!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-06-26 02:39:22 UTC Post #117165
ok that worked great thanks, but i have a new problem the glass windows(func_brakable and move with train) don't get transpored with the train, if there is a way do do it please tell?
Posted 18 years ago2005-06-26 02:42:12 UTC Post #117166
theres no possible way to make breakable windows that go with the train, you could probably do it with spirit....i think
38_98 38_98Lord
Posted 18 years ago2005-06-26 02:44:36 UTC Post #117167
ps: some more pics of my modhttp://photobucket.com/albums/y166/seadao/
Posted 18 years ago2005-06-26 02:45:48 UTC Post #117169
they move WITH the train but they do't go into the new map with it
Posted 18 years ago2005-06-26 02:52:12 UTC Post #117170
oh, does the breakable bit have a global name too?
38_98 38_98Lord
You must be logged in to post a response.