** Executing...
** Command: Change Directory
** Parameters: D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrike
** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map"
** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: D:PROGRA~1VALVEH~1toolshlcsg.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
Entering D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
Using Wadfile: program filesvalvesteamsteamappsbrowny3counter-strikecstrikehalflife.wad
- Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.22 seconds elapsed
--- END hlcsg
---** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLBSP.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: d:PROGRA~1VALVEH~1toolsHLBSP.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 285 (0.02 seconds)
BSP generation successful, writing portal file 'D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.prt'
SolidBSP [hull 1] 110 (0.02 seconds)
SolidBSP [hull 2] 54 (0.02 seconds)
SolidBSP [hull 3] 262 (0.02 seconds)
0.17 seconds elapsed
--- END hlbsp
---** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis
---Command line: D:PROGRA~1VALVEH~1toolsHLVIS.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
129 portalleafs
308 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
average leafs visible: 96
g_visdatasize:2414 compressed from 2193
0.28 seconds elapsed
--- END hlvis
---** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: -extra "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
Unknown option "-extra"hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
= hlvis Options =
-full : Full vis
-fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: +map "random_map"
Compile log^^^
Thats all of it, thats with the full vis box cheked, and extra RAD, and normal CSG and BSP if that matters