env_funnel re-trigger? Created 18 years ago2005-06-26 12:09:03 UTC by Zat_AJ Zat_AJ

Created 18 years ago2005-06-26 12:09:03 UTC by Zat_AJ Zat_AJ

Posted 18 years ago2005-06-26 12:09:03 UTC Post #117249
Hi... How can I re-trigger an env_funnel? When I trigger it it works find but then it's as if it's burnt out.

Any suggestions? Thanks alot.
Posted 18 years ago2005-06-26 15:24:52 UTC Post #117295
Hmm... Yeah, I don't think that there is a way to make env_funnels re-triggerable, but you could just create multiple env_funnels and make it seem like there the same one... somehow.
Posted 18 years ago2005-06-26 15:28:38 UTC Post #117300
either trigger_multiple so it gets triggered in a loop or a multimanager or 2 to turn it on when it runs out
38_98 38_98Lord
Posted 18 years ago2005-06-26 17:16:50 UTC Post #117322
Yes but how meny Env_funnels can you use he probebly wants to be able to trigger the Env_funnel like a million times!!
Posted 18 years ago2005-06-27 05:41:21 UTC Post #117399
as i said, trigger multiples of 2 multimanagers putting it in a loop
38_98 38_98Lord
Posted 18 years ago2005-06-27 06:02:16 UTC Post #117409
I don't think he wants it to work in a loop I think he wants to be able to trigger it more then once! Try triggering it with a trigger relay(set to on) ;)
Posted 18 years ago2005-06-27 17:57:25 UTC Post #117547
Ok... I'll try that now. thanks.
Posted 18 years ago2005-06-28 20:22:34 UTC Post #117612
Doesn't work. I targeted a trigger_relay (set to on) to target the env_funnel but it only does it once per "map" not even once per round. You have to start a new server for it to work again, and even still, it's only once.

I sapose I could make a system to trigger a new env_runnel every time someone uses that teleporter but I can only make so many and eventually they would run out.
Posted 18 years ago2005-06-29 14:16:04 UTC Post #117747
Seventh-Monkey? Do you have an oppionion on this?
Posted 18 years ago2005-06-29 14:51:26 UTC Post #117754
Or any other old guy! :P
Posted 18 years ago2005-06-29 20:23:23 UTC Post #117824
Sorry... it just he's the only one whom I can remember their name.
Posted 18 years ago2005-06-29 20:29:57 UTC Post #117827
Maybe it can be done with spirit! ;) (I don't know for I don't use spirit) Ask Unbreakable or vassy(the only guys I remember that use spirit) :)
Posted 18 years ago2005-06-29 20:59:06 UTC Post #117839
As in another type of editor?
Posted 18 years ago2005-06-29 21:04:18 UTC Post #117840
Well it's a program that can do lot of things! It easier to use then coding but more limited! I thought you could change something with that Env_funnel entity! If you will seccsed then can you host the .dll that you made on the internet! :nuts:
You will need steam to get the latest updates!...sigh :
Posted 18 years ago2005-06-30 06:21:51 UTC Post #117860
That sounds hard. All I want to do is make an env_funnel to be able to funnel again.

Ok, if I can't do that, how could I make this:
A whole bunch of env_funnels are in one spot. I want to make it so that I can trigger one with a multimanager. How would I make it so that the next time I triggered it would be a different env_funnel?
Posted 18 years ago2005-06-30 09:27:35 UTC Post #117866
download spirit and put it amoung hammer, gives greater options while editing. I plan to edownload it soon
38_98 38_98Lord
Posted 18 years ago2005-06-30 13:02:02 UTC Post #117891
I need steam and more memory on my computer! : (to install steam) Can I make that steam will only have Hl1,oposing force,gunman and blue-shift's .Gcf files for it will save memory? :confused:
Posted 18 years ago2005-06-30 13:53:43 UTC Post #117904
Oh! So spirit is like an add on for Hammer? Allowing more options and cutomizations?
Posted 18 years ago2005-06-30 14:13:47 UTC Post #117912
Exactly! I have it but I don't have steam...sigh :(
Posted 18 years ago2005-06-30 22:09:00 UTC Post #117977
I downloaded it...

HUH? WTF? This is like a mod for HL. Not an addon for Hammer.
Posted 18 years ago2005-07-01 02:22:05 UTC Post #118003
Yeah? No point in adding extra features to the editor which aren't supported by the game.

I can't say I've ever seen reason to use env_funnel. My suggestion would be not to, I'm afraid. I imagine it's rather a limited entity (why wouldn't it be? You only see it once in HL, I think).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-01 09:22:16 UTC Post #118074
Yep only in the first disaster and try making it with env_shooter,Zat_AJ(just thought of that)! :)
Posted 18 years ago2005-07-01 10:21:31 UTC Post #118083
Sigh... I sapose your're right. Env_shooter? How do I do that?
Posted 18 years ago2005-07-01 10:24:22 UTC Post #118085
Make him shoot one of the flare sprites with the life time of 0.0001 or something like that! It wont look so good as the Env_funnel but it will be retriggerable! :)
Posted 18 years ago2005-07-01 21:40:38 UTC Post #118157
hmm... So, button/trigger_multiple triggers env_shooter which trigers env_funnel with a life time of 0.0001?
Posted 18 years ago2005-07-01 21:49:17 UTC Post #118159
No need for env_funnel the env_shooter will shoot the flares! :)
Posted 18 years ago2005-07-16 22:18:03 UTC Post #121390
Ah ha! I will give that a try... sorry for the delayed reply, I was on vacation.
Posted 18 years ago2005-07-17 14:43:37 UTC Post #121627
I wouldn't sapose you know what the sprites are called? I have hundreds of sprite and I can't find the little balls.
Posted 18 years ago2005-07-17 17:35:18 UTC Post #121683
One of the flares maybe blueflare or yellowflare but I'm not sure! Check it your self with sprview! You will find it in the 69th Vlatitude ;)
Posted 18 years ago2005-07-17 23:46:33 UTC Post #121727
Great... thanks.. I will begin my search.
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