Time counter Agin :( Created 19 years ago2005-07-26 20:52:40 UTC by deluxDk deluxDk

Created 19 years ago2005-07-26 20:52:40 UTC by deluxDk deluxDk

Posted 19 years ago2005-07-26 20:52:40 UTC Post #123753
Hi..yeah im back whit my problem making a time counter!
Last time i postede this, i was tolde about game_text game_counter's and multimanager.

"what I am looking for is a time_counter that can display the number it have counted till on the screen or better on a bruch(like a digital clock)

so i made som setup's using multimanager and game_text

somthing like this:
3 multimanager:

1.
}
Multi_sek target= "9 game_text's each whit a number from 0-9"
whit 1 sek delay betwin each.
{

2.
{
Multi_sek10 target= "9 game_text's each whit a number from 0-9"
whit 10 sek delay betwin each.
}

3.
{
Multi_sek100 target= "9 game_text's each whit a number from 0-9"
whit 100 sek delay betwin each.
}

Than each of em multimanagers was sat 2 target it self 2 make an endless loop.
This should work in theroi (dono what it's called)

But at the time i dit not know that it ONLY will show 1 message at the time or 1 number.
So what i have made is a counter that can count too 9 whit difrent delay

:zonked:
Well that kinda sux!
But it made me think of a other way, using the same ideea.
Only this time ,it would change the texture on a bruch too a number 0-9

But can i do that?

If u know a way of setting this tingy up so it workes I would be Very happy :D
Posted 19 years ago2005-07-26 22:10:22 UTC Post #123756
.... sorry if this is rude.. between, second, With, (both posted and told don't have e's at the end) 'on a bruch'? what is that?, thing(y), idea, different, take some of those extra e's and slab it at the end of som(e).

sorry, again I think I have a tick for spelling...

But anyway.. You can change the text color to Dark Green, that would look slightly more digital. and you could change the second and third numbers to 1-5 and have the third one tick down every 60 seconds. :nuts:
Posted 19 years ago2005-07-26 22:25:22 UTC Post #123757
naa thats aint rude :P I know my englich sux
but if u understandt my Q Im happy :D
Posted 19 years ago2005-07-26 23:03:15 UTC Post #123758
Whenever I target a Game_text with a trigger (Multimanager, Trigger_relay, or by any other means besides Trigger_once) the game crashes, you may need to alter the titles.txt file (Make sure to make a copy) :cool:
Posted 19 years ago2005-07-26 23:12:10 UTC Post #123759
Posted 19 years ago2005-07-26 23:37:37 UTC Post #123763
Im confused what do u mean?
Posted 19 years ago2005-07-26 23:49:44 UTC Post #123765
First of all don't use capitals and spaces when mapping(for maps names and entities...ect) :)
Posted 19 years ago2005-07-27 15:00:30 UTC Post #123918
will it make it crach?
Posted 19 years ago2005-07-27 15:52:38 UTC Post #123941
Don't know!
Posted 19 years ago2005-07-27 16:05:36 UTC Post #123948
No, but it can lead to unpleasant irregularities and stuff. Always lower-case letters, 0-9, and underscores.
Seventh-Monkey Seventh-MonkeyPretty nifty
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