Monster Pathing Created 18 years ago2005-08-01 22:01:05 UTC by Slayerwraith Slayerwraith

Created 18 years ago2005-08-01 22:01:05 UTC by Slayerwraith Slayerwraith

Posted 18 years ago2005-08-01 22:01:05 UTC Post #125258
Whats the point in using Path Corners for monsters to follow? Won't they just go to the scripted_sequence location and do the action if you use info_nodes? Or do u use path corners for elaborate walk sequences that make it more simple than having multiple stop locations?
Posted 18 years ago2005-08-01 22:41:34 UTC Post #125260
To make monsters patrol or stuff like that! If you will use scripted_sequances you could pass in front the monsters with out them noticing you cause it's over rides their AI but path_corners doesn't so it means that if they will see you or an enemy they will act properly.(run,shoot...ect) ;) The 67th vlatitude has a tutorial on this! :D
Posted 18 years ago2005-08-02 00:48:19 UTC Post #125268
Or do u use path corners for elaborate walk sequences that make it more simple than having multiple stop locations?
Yes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-02 02:54:37 UTC Post #125284
Cool... I never knew that monsters could follow path_corners... :o
Thought they were only for trains and stuff... :lol:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-02 05:05:31 UTC Post #125299
ok... lets say I never used a path_corner for a monster to follow it... Do I just have him target it? and then trigger his name? or what? I tried a couple of things, but he just kept on standing there.
Posted 18 years ago2005-08-02 08:21:55 UTC Post #125317
Make the monster target them but don't give the monster a name! :) I'm not sure but check the tutorial on the 67th vlatitude! :glad:
Posted 18 years ago2005-08-02 09:11:59 UTC Post #125332
Yeah, that's how to do it.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-08-02 09:53:25 UTC Post #125347
Thanks, I just never used them before.... AWSOME! :cool:
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