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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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multiple multimanagers
Created
19 years ago
2005-09-30 11:29:08 UTC
by
Ace
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-09-30 11:29:08 UTC
by
Ace
Ace
Posted
19 years ago
2005-09-30 11:29:08 UTC
Post #138408
if i have more than one multi_manager in my map, will that cause problems?
Ace
ChickenFist
Posted
19 years ago
2005-09-30 11:36:24 UTC
Post #138410
No, why would it?
ChickenFist
<Witty Title>
The Mad Carrot
Posted
19 years ago
2005-09-30 11:46:24 UTC
Post #138413
What makes you think dat.
The Mad Carrot
Ace
Posted
19 years ago
2005-09-30 11:52:49 UTC
Post #138414
hehe ^_^
i just had to know because my damn triggers STILL wont reset, after every round, on my map (counterstrike)
Ace
SpaG
Posted
19 years ago
2005-09-30 12:06:46 UTC
Post #138415
why don't you just try?
SpaG
Daubster
Posted
19 years ago
2005-09-30 13:32:38 UTC
Post #138425
He has a point there. Always try testing something as clear as that before asking... :
Daubster
Vault Dweller
Ace
Posted
19 years ago
2005-09-30 13:46:39 UTC
Post #138431
i had tested it. i made a different map with only 1 multi manager and it worked, my map has two and it doesnt work
Ace
Daubster
Posted
19 years ago
2005-09-30 13:50:21 UTC
Post #138433
Hmm.. Does it give some kinda error?
Daubster
Vault Dweller
Ace
Posted
19 years ago
2005-09-30 15:09:00 UTC
Post #138458
no, the entities.. just dont work
Ace
The Mad Carrot
Posted
19 years ago
2005-09-30 16:10:57 UTC
Post #138471
What are you trying to do?
The Mad Carrot
alexb911
Posted
19 years ago
2005-10-01 03:58:02 UTC
Post #138522
you have named then... differently?
alexb911
SpaG
Posted
19 years ago
2005-10-01 04:00:45 UTC
Post #138525
put a problem map in the vault i'll look for problems.
SpaG
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