Created 19 years ago2005-10-03 14:42:57 UTC by The Mad Carrot
The specimen can be anything?Yep. It can be a cristal, somekind of equipment, anything you can think off.
all these multiple compos are delaying hostage situation's development unhappy -You don't have to enter a competition... just continue with your mod...
can you get an old copy of hl1 (v1.1.1.0) to work w/source?Do you mean "Steam"?
i wish you'd space the compos out a bit more... give users a month to work on their own projects without having to worry about the comp deadline...Another reason to alternate the competition engines ? gives people a chance to enter all the HL ones, for example, but still with a break.
spec?i?men P Pronunciation Key (sps-mn)
n.
An individual, item, or part representative of a class, genus, or whole. See Synonyms at example.
A sample, as of tissue, blood, or urine, used for analysis and diagnosis.
Informal. An individual; a person: a disagreeable specimen.
You should enter, Captain wink-wink - ;).I won't. Too busy, plus I'm working on a HL2DM map which I give priority now. I prefer mapping for Source now anyway...
And try not to make blocky rooms. Use curves, archesThis is the subject of a very important discussion. It's something I've read in this site multiple times.
I hope that you judge the maps based on the originality and overall ambience, not on how complicated (and sometimes unrealistic) the brushwork might be'Course we do.
Just so you know, I'm keeping all my r_speeds around 600 or less. I could push detail higher, but I usually think that 600 is too high a number for multiplayer maps.I think you limit yourself too much. Most people have better systems these days. Shooting for 800-900 wpoly's is just fine, there's but few people that won't be able to play it at a decent framerate and those people aren't likely to play a lot of custom maps anyway (if they even play HL anymore with such systems). Most games update their system every now and then, so bothering about software mode really isn't a concern I think.
(...) IMO All our HL1 maps should be able to be played on software mode and on a Pentium II with no problems. That's what the engine was meant for in the first place, right? quizzical -
I spy stretched textures, Elon.Yeah I know I had a hard time with that elevator! But there aren't any other streched textures in my map!
madcow: one of the floors exists of many brushes. Can't you combine these into one brush?Nicht, not yet, I use them as unit counters.