hlbsp.exe won't run Created 18 years ago2005-12-01 14:25:56 UTC by Bongoboy1978 Bongoboy1978

Created 18 years ago2005-12-01 14:25:56 UTC by Bongoboy1978 Bongoboy1978

Posted 18 years ago2005-12-01 14:25:56 UTC Post #150063
When I go to compile my map, it get's to hull 3 and a window pops up and says that it cannot run hlbsp.exe with an option to send the error report. But, i can compile other maps. So I'm guessing that the problem is somewhere in my map. What could have caused this error?
Posted 18 years ago2005-12-01 14:33:12 UTC Post #150068
dude, ya gotta be more specific or post your compile log. It could be many, many things. This is beyond vague. You can't ask a doctor for help if you don't tell him where it hurts.

Be more specific and provide screenshots, documentation of some sort.
Posted 18 years ago2005-12-01 14:52:46 UTC Post #150072
You can't compile maps without entities. Alternatively, you might have a leak. Post the log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-01 18:46:21 UTC Post #150093
** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killahalf-life"

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapssurf_frank_test7.map" "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.map"

** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlcsg.exe "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
Entering C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)

Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeas_tundra.wad
  • Contains 2 used textures, 7.69 percent of map (18 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeawp_mario.wad
  • Contains 3 used textures, 11.54 percent of map (15 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeawp_rooftops.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikehalflife.wad
  • Contains 11 used textures, 42.31 percent of map (3116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikede_vegas.wad
  • Contains 8 used textures, 30.77 percent of map (101 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikelasource.wad
  • Contains 2 used textures, 7.69 percent of map (7 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
1.00 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlbsp.exe "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...727 (0.09 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.prt'
SolidBSP [hull 1] 500...957 (0.27 seconds)
SolidBSP [hull 2] 500...941 (0.28 seconds)
SolidBSP [hull 3] 500...937 (0.31 seconds)

** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlvis.exe
** Parameters: -fast "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

g_fastvis = true
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlvis.exe -fast "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
489 portalleafs
1769 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.13 seconds)
average leafs visible: 253
g_visdatasize:28486 compressed from 30318
1.27 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlrad.exe
** Parameters: -extra "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlrad.exe -extra "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:DOCUME~1MarkMYDOCU~1zhlt33lights.rad']
[59 texlights parsed from 'C:DOCUME~1MarkMYDOCU~1zhlt33lights.rad']

it stops after

"SolidBSP [hull 1] 500...957 (0.27 seconds)
SolidBSP [hull 2] 500...941 (0.28 seconds)
SolidBSP [hull 3] 500...937 (0.31 seconds)"

then a window pops up saying an error occurred
Posted 18 years ago2005-12-01 20:58:21 UTC Post #150116
Maybe HLrad is corrupted?

I don't know. but do an alt+P to see if there are any problems with your map before compile
Posted 18 years ago2005-12-01 21:32:17 UTC Post #150121
i did an alt+p, fixed all the problems, and it still doesnt work
Posted 18 years ago2005-12-02 04:16:23 UTC Post #150148
Is this the latest ZHLT build?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-02 19:38:30 UTC Post #150214
yes it is
Posted 18 years ago2005-12-03 06:40:28 UTC Post #150258
maybe it was just a corrupt file when you dl'ed. redl zhlt from verc
Posted 18 years ago2005-12-03 21:41:53 UTC Post #150329
I used 3.3 for a while and downgraded back to 2.53. For no reason my compile would fail and I'm psychotically anal about my vertices and tight brushwork.

What I usually did was just copy my map, paste it as a new file in the same location, so I didnt have to realign all my textures.... that usually solved it for some odd reason. Worth a try anyhow, only will take a minute or so to do. I swear VHE corrupts brushes all on its own sometimes.
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