Camera with Path_Corner Created 18 years ago2005-12-04 21:38:57 UTC by BrattyLord BrattyLord

Created 18 years ago2005-12-04 21:38:57 UTC by BrattyLord BrattyLord

Posted 18 years ago2005-12-04 21:38:57 UTC Post #150476
I've been having some trouble with my camera following a path.

I have set up a series of path_corners and have a camera triggered, with the "path_corner" part assigned the name of my first path_corner.

I want it to Follow the Player, so I have that flag ticked.

I do not have anything as the target.

How do I get the camera to follow the path corners, and look at the player?
Posted 18 years ago2005-12-04 22:53:46 UTC Post #150483
Ow, I believe you can't target the player. Using the keyword 'player' focusses on the info_player_start's position rather than the actual player location, afaik.

Perhaps using a system of triggers, where you move around the camera's focus entity to the general area the player has moved into?
Posted 18 years ago2005-12-04 22:59:45 UTC Post #150484
Actually,

Heres the thing...

This camera zooms in onto my space ship, right?

as it passes. I want it to look at the player, who I have secretly placed inside of the ship.

The Follow Player flag, I assumed, would work as the camera followed a path_corner, but obviously this didn't work.

Any pointers?
Posted 18 years ago2005-12-04 23:12:23 UTC Post #150486
Just use the spaceship as the focus for the camera. You can follow any entity with camera's. Func_trains are nice things for such purposes.
Posted 18 years ago2005-12-05 00:50:41 UTC Post #150490
you may be able to target the player with !player
Posted 18 years ago2005-12-05 03:11:13 UTC Post #150492
Just a warning: when it does work, it looks at your feet, so you have to stay some distance away.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-05 16:58:36 UTC Post #150543
Another warning: Make sure you write in the acc/dcc value the speed of the camera/the time it takes it to acc or dcc.
For example: 50/5 ;)
Posted 18 years ago2005-12-05 21:10:32 UTC Post #150603
Thank you very much, I have what I want :)
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