In hammer I don't have any problems, when I compile the map, haven't got any, but when I play the map I see that some sides of the boxes are missing. Plz help me!
Commented 20 years ago2004-05-18 08:25:51 UTCComment #1912
I don't play CS or have the custom wad, but it sounds like you've made too large of an open area. Do the walls slowly reappear if you walk toawrd them? If so you need to smallify your map.
Commented 20 years ago2004-05-18 12:35:29 UTCComment #1914
craash420, it's not the the map sides that you can't see, it's just some small sides of my boxes that aren't visible even when you are far away from it or close. (wad files are attached)
Commented 20 years ago2004-05-18 12:36:57 UTCComment #1915
craash420, it's not the the map sides that you can't see, it's just some small sides of my boxes that aren't visible even when you are far away from it or close. (wad files are attached)
Commented 20 years ago2004-05-18 12:46:59 UTCComment #1920
I'm just gonna tell the other wad files because I simply can't get them to upload cs_bikinigirl.wad, sputnik.wad and tdk_wad_part2.wad Just google them or something
Commented 20 years ago2004-05-19 06:56:13 UTCComment #1930
You want us to help you so it's up to you to make it easy for us. Either make another version of the map with textures we all have (just for the sake of this problem map of-course) or wadinclude the used textures in your map.
Commented 20 years ago2004-05-19 07:53:43 UTCComment #1933
Because putting up a mapversion with textures you all have isn't possible (because I don't have them for some reason), I put the map completly with as_tundra.wad I think allmost everyone has that one no?
Commented 20 years ago2004-05-20 06:51:18 UTCComment #1948
Ah, the Hall Of Mirrors effect!
Check if all the vertexes of these blocks are on the grid. I'd also advise you to make entities of these yellow-black things, so they don't split up the ground faces and cause that HOM-effect there.
What I meant, was, give us the wad files we don't have, or retexture the map with textures we do have (just so we can check the map for problems).
Check if all the vertexes of these blocks are on the grid. I'd also advise you to make entities of these yellow-black things, so they don't split up the ground faces and cause that HOM-effect there.