Error Log:
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: "C:Program FilesHalf-Life EditingHL-CompiledHL1 ToolsZHLThlcsg.exe"-nowadtextures -wadautodetect "C:Program FilesValve Hammer EditormapsXXnonameyetXXcs_timeville"
Entering C:Program FilesValve Hammer EditormapsXXnonameyetXXcs_timeville.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(8.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.59 seconds)
Using Wadfile: C:Program FilesValve Hammer Editorwadscstrike.wad
- Contains 6 used textures, 3.49 percent of map (123 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadsliquids.wad
- Contains 1 used texture, 0.58 percent of map (32 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadsxeno.wad
- Contains 5 used textures, 2.91 percent of map (264 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadshalflife.wad
- Contains 75 used textures, 43.60 percent of map (3116 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikechateau.wad
- Contains 1 used texture, 0.58 percent of map (136 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_747.wad
- Contains 1 used texture, 0.58 percent of map (143 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_assault.wad
- Contains 4 used textures, 2.33 percent of map (22 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_bdog.wad
- Contains 6 used textures, 3.49 percent of map (132 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_dust.wad
- Contains 16 used textures, 9.30 percent of map (28 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_havana.wad
- Contains 1 used texture, 0.58 percent of map (122 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikecs_office.wad
- Contains 8 used textures, 4.65 percent of map (102 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikede_airstrip.wad
- Contains 1 used texture, 0.58 percent of map (69 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikede_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 10 used textures, 5.81 percent of map (24 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikede_piranesi.wad
- Contains 1 used texture, 0.58 percent of map (160 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikede_vertigo.wad
- Contains 2 used textures, 1.16 percent of map (19 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-strikeitsitaly.wad
- Contains 18 used textures, 10.47 percent of map (99 textures in wad)
Using Wadfile: C:Program FilesValve Hammer Editorwadscounter-striken0th1ng.wad
- Contains 3 used textures, 1.74 percent of map (8
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Agreed with Rowleybob. I bet, that most of the textures you used from the different wads could have been replaced with simmilar ones from cstrike/halflife.wad
Keep the textures that you REALLY need.
btw try texture lighting.
browse the forums or check the tuts.
BTW im fixing this alone since nobody wanted to help.
Skyboxing isn't only going to drive compile times even higher but it's likely in-game performance will suffer as well.
Ah, here's that reply of mine:
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=11107&pg=1