Divine Time-Slip

Half-Life: Deathmatch HLDM
Divine Time-Slip by Taylor
Posted 17 years ago2006-05-29 09:55:40 UTC • Completed • Half-Life: Deathmatch
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Name
Divine Time-Slip
By
Taylor Taylor
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2006-05-29 09:55:40 UTC
Updated
17 years ago2006-05-30 06:42:51 UTC
Views
3282
Downloads
1062
Comments
13
Rating
4.33 (3)
Reviews
0
full star full star full star full star half star Download (731.33kb)

This map, dts, is quite small, for 3-4 players. The theme is a bit surreal, but I hope y'all gonna find it interesting.

Well, making dm maps again, since movies are not welcome...

13 Comments

Commented 17 years ago2006-05-29 11:25:41 UTC Comment #12046
bigtree.mdl not found. There were no models in the zip, none so pls include all (if there are more) and reupload, thx.
Commented 17 years ago2006-05-29 18:06:27 UTC Comment #12051
This looks awesome, but I think I'm going to wait for the update. ;)
Commented 17 years ago2006-05-30 06:36:00 UTC Comment #12073
shit...thnx
Commented 17 years ago2006-05-30 06:44:02 UTC Comment #12074
ok, fixed.
Commented 17 years ago2006-05-30 13:33:05 UTC Comment #12084
the tree model didn't appear well for me, dunno how does it at others.
-architecture was quite good. liked the underground parts but the top was a bit boring to me.
-sounds. nice ambience, the little.. talking or whatever it was on the start is not necessary I think.
-textures. a few good custom ones. did you make them?
-ideas. liked the part with water, and nice using of sprites.
-lighting. was simple but good enough.
4 stars from me. maybe you should stick to the theme and improve it even more cause I like it and others might too.
Commented 17 years ago2006-05-31 11:44:05 UTC Comment #12087
I liked this map because of the fact that it is an out door deathmatch map but the edges of the map are a little to straight and the water is kinda weird how it is held in place. Alsothe tree showed its blue part, atleast on my comp. Kewl idea with the lights.
Commented 17 years ago2006-05-31 18:22:13 UTC Comment #12089
Well, I made the half of the textures myself...the hillside is from rc2000.

About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)

I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
Commented 17 years ago2006-05-31 18:22:45 UTC Comment #12090
Well, I made the half of the textures myself...the hillside is from rc2000.

About the water: I thought, that it could be a nice and easy way to move through the map-it fitted the theme well in my eyes, since it is surreal:)

I had problems with the tree, because first I made it with monster_generic, but when I played it, it didn't appear. So I made it with the CS-fgd, and made it a cycler_sprite...it worked on my comp.
Commented 17 years ago2006-05-31 18:26:05 UTC Comment #12091
There is a cycler_sprite in Hl1's fgd too.
Commented 17 years ago2006-06-01 06:40:09 UTC Comment #12094
Yep, there is, but when I use it for a model wc freezes...with the CS fgd this isn't happening.
Commented 17 years ago2006-06-02 14:50:19 UTC Comment #12107
damn, not too much interest for maps these days....
Commented 17 years ago2006-06-02 21:26:54 UTC Comment #12110
Nice little DM map!

+light fixtues
++"WATERVATOR-- +10,000 points(never saw that before!!)
+/-Architecture is pretty plain, but adequete.
+intersting use of sprites
+nice ambients

Nice job, bu i award 5 stars for the "Watervator"...AWESOME

WATERVATOR.
5 stars
Commented 17 years ago2006-06-03 10:11:11 UTC Comment #12118
thnx...I saw that idea first at "floating pyramid" in UT

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