Map a room: SpaG's room

Half-Life HL
Map a room: SpaG's room by SpaG
Posted 15 years ago2009-01-11 13:57:50 UTC • Completed • Half-Life
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Name
Map a room: SpaG's room
By
SpaG SpaG
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
15 years ago2009-01-11 13:57:50 UTC
Updated
12 years ago2012-01-11 21:10:57 UTC
Views
4013
Downloads
980
Comments
5
Rating
5.00 (1)
Reviews
0
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This is my entry to the Map a room project.

5 Comments

Commented 15 years ago2009-01-11 15:19:34 UTC Comment #17218
Looks nice. Like tetsu0's, I will comment when I play it.
It's really good, as long as the "Security 7G" doors are the entrance and exit. if not, name them to something. BTW, can I use some of those textures in my mod if I credit you?
Commented 15 years ago2009-01-11 15:46:49 UTC Comment #17219
Yeah, security doors are for entrance and exit.
Those are not my textures. I used submerged.wad and halflife2.wad (I think Rimrook was the one who made that).
I can send you the wads if you want.
Commented 15 years ago2009-01-11 15:54:29 UTC Comment #17220
Yes, please send me the wads if people have permission to use them. I'm always looking for textures that can make my maps less generic!
Commented 15 years ago2009-01-11 16:54:56 UTC Comment #17221
seems like hl2 inspired to me :)
Commented 15 years ago2009-01-30 05:04:12 UTC Comment #17262
Beautiful Stuff SpaG! = )

Superb General mapping in every area i can think of, and more of the size of room i was expecting/hoping people would make. = )

I love the crisp contrast of the lighting and the toggleable floods. The level of detail is excellent and rarely seen in HL maps. You made great use of the original textures plus a couple others, only except for the crates; i mean, they look fine, but a custom texture for the crates would have made it real hard for me to tell if this was a source or goldsource map.. = )

My only other comment is i whish that switch did something... I kept jumping on it trying to make it work! ;)

Superb entry, 5 from me.
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