Moving_Terrain_Example

Half-Life HL
Moving_Terrain_Example by 23-down
Posted 1 year ago2016-08-20 14:36:07 UTC • Examples • Half-Life
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Name
Moving_Terrain_Example
By
23-down 23-down
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, BSP
Created
1 year ago2016-08-20 14:36:07 UTC
Updated
1 year ago2016-08-20 14:41:26 UTC
Views
862
Downloads
150
Comments
6
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This is a small demonstration map showing you how to get moving terrain levels done just like in the Opposing Force Intro. This time how ever it's for default Half-Life1. Unlike in other tutorials ( http://twhl.info/articulator.php?art=111) I completely make due without trigger_changetargets or similar methods.

Unlike in other people their attempts my approach in theory requires only a small handful of entities as you can re-use most of em. It's pretty straight forward and nobody should have trouble understanding the concept behind it.

In this example I worked mostly with env_render entities so you can imagine where this is going. But have a look for yourself.

The included bsp. map contains all textures so just paste it into your Hl1/opfor maps folder to see how things work.

When you open the rmf. in Hammer make sure to load my provided Wad. file as well because I've added you detailed explanations in form of custom textures what each specific entity group does. The demonstration ends when reaching the tunnel. Just quit the map afterwards.

Have fun
23-Down

6 Comments

Commented 1 year ago2016-08-20 20:43:23 UTC Comment #20291
This is surely going to help mappers who don't understand how it works.

When I first tried to make moving terrain, I cut it into segments, and tied the whole group to a single func_conveyor.
Then, I tied it to a func_train.
It took me 4 months to realize that I need to have a separate func_train for each segment.

And now:
User posted image
Commented 1 year ago2016-08-20 21:27:47 UTC Comment #20283
nice map design nice railcar design it reminds me "super interactive trailer" from portal 2 :) nice job. :)
Commented 1 year ago2016-08-21 00:20:47 UTC Comment #20284
Glad you guys like it..
@Admer456: Tell me about it... Getting that to work is surely a pain in the ass. Thankfully with this example map now it should provide a nice basis from which to operate.

Also lovely map you've got there but I would possibly add high cliffs on the edges so that the players can't look into the void.
Commented 1 year ago2016-08-21 11:58:23 UTC Comment #20518
this is cool, I tried to do something like this for ages but could never get it together and figure it out!
Commented 1 year ago2016-08-23 02:33:36 UTC Comment #20519
Nice map. Although I didn't use any trigger_changetargets in my tutorial - it looks like quite a similar entity setup. :)
Commented 1 year ago2016-08-23 19:58:41 UTC Comment #20517
Oh I must have thought about yet another tutorial then. My mistake. Btw. The dl link to your tutorial is broken which is why I had chosen to make my own. Would be good if you could re upload yours on that page again. The more the better so people can choose which approach they feel more comfortable working with even though they're similar.

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