de_dust2_2020

Counter-Strike CS
de_dust2_2020 by seedee
Posted 1 month ago2021-03-13 23:26:08 UTC • Completed • Counter-Strike
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Name
de_dust2_2020
By
seedee seedee
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
1 month ago2021-03-13 23:26:08 UTC
Updated
1 month ago2021-03-18 03:41:47 UTC
Views
404
Downloads
45
Comments
4
Rating
5.00 (4)
Reviews
0

Stylized reimagination of the Dust II game environment, now with rooftop action. Released exactly 20 years after the original map!
This is a pack of 2 maps for Counter-Strike:
de_dust2_2020 — Most areas are accessible
de_dust2_2020_se — Simplified edition for competitive play

Materials

M Dust2020Crte3T
D Dust2020Road
D Dust2020RoadTgt
D Dust2020Sand
D Dust2020Sand2
D Dust2020Sand3
D Dust2020Sand4
D Dust2020Sand5
D Dust2020Sand7
W Dust2020BrrlT
W Dust2020Crte2S
W Dust2020Crte2T
W Dust2020Crte2Tb
W Dust2020Wood
T Dust2020Tile

Video settings

brightness 1
gamma 2.5

Common errors

  • Cache_TryAlloc: n is greater then free hunk
Try the -heapsize 131072 parameter to increase allocated memory for the game to 128MB. If you are still getting this problem, you may have not enough RAM available. This could be due to having too many plugins or custom content installed

4 Comments

Commented 1 month ago2021-03-14 12:46:31 UTC Comment #103421
The amount of detail and work you've put into this is incredible. Good idea to make a competitive version - even if I love all the hidden places you can get to in the regular version.

I got stuck when we tested the beta version. I've jumped around in that place for two minutes without getting stuck so I think that's been fixed.

Congratulations on releasing an awesome map
Commented 1 month ago2021-03-15 23:31:39 UTC Comment #103425
This map was epic when I tested it. Didn't check out the more closed off version yet but that's a great idea because rounds would take forever in the original open version. Hope to see a small fy map from you!
Commented 1 month ago2021-03-19 01:25:24 UTC Comment #103438
I really like this map from a technical point of view. Excellent use of models! The 3D skybox with moving clouds, the sun reflection on the mosque's domes, the breakable awnings, all the other props... especially the skybox makes this map look a lot more modern. What was your workflow? Did you export the map to a modeling tool and then create the skybox around it? Why did you combine several props into one model?

I'm not really a CS player, but it looks like all those extra nooks and crannies will result in more cautious and campy gameplay. I think the rooftops will play a bigger role in the HLDM version, where the longjump and gauss make them more accessible. The hidden weapons in both versions are a fun touch.

As far as performance goes, r_speeds range from 2K wpoly's to 5-6K in certain areas, but it runs fine on my (fairly new) system.

My only 'complaints' would be that the exact boundaries of the playable area are sometimes unclear (invisible walls), especially in the _se and HLDM versions, and that the crispness of the shadows in the 3D skybox doesn't match the more blurry shadows in the rest of the map. And in the HLDM version, a lot of the pickups are off the beaten path, often requiring several crouch-jumps, which might hinder the gameplay flow and will probably also make the map harder for new players. On the other hand, even the strongest weapons can be found in multiple places, and with all the connections between areas action should never be too far away, so it looks like a fun map to play in.
Commented 1 month ago2021-03-19 07:20:40 UTC Comment #103441
Definitely worth a 5 star review, great job. I bet the original creator is proud.

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