First-person weapon models designed to fit in with Half-Life's art style!
The models themselves are based on the originals but, most have been completely re-worked. Better meshes, UV maps and new animations!
The arm models are fixed up versions of the HD arms.
Release I
- Crowbar
- Glock
- Hand grenades
- Shotgun
Release II
Release III
- Tweaks to models & animations
- New shotgun animations
- Better Python normals
As a bonus: the crowbar color is customizable.
It matches up with your custom player color that can be set in the multiplayer options menu.
This pack is NOT finished! I'll be taking breaks from working on it and coming back occasionally.
Expect the weapons to come in groups, and in the order they show up in the original campaign.
Opposing Force & Blue Shift versions are in the works, too. The arm rigs just need some work.
Until I finish the pack, I'd recommend using this along side Overfloater's HD arms with LD models:
https://twhl.info/vault/view/6401
Promo image font from
VileR
The field of view trick was probably more useful back in the day when monitors were very small, since if you used a natural field of view on a small monitor, as in the game looking like the real world, you would end up with a tiny field of view and see very little of the world. Nowadays when many people have big monitors, setting the field of view to a realistic one should get rid of things looking small. Not for me though, I'm stuck with a 17 inch one right now.