Pretty good. I liked scripted sequence at the beginning. Nicely detailed crates, but put some clue that there is a path behind that one crate stack. Also they have too much life, somone might think that there is no point in bashing them.
In overall solid start, you can always try to tinker with rooms so they look less squere - "props" won't do the whole job
Short but fun, gargantua escape at the end was nice touch
It's alright. Some good ideas and fine enemy encounters, i agree with AfroApe on that one crate stack, took me a good few minutes to find that. The architecture of each room is very bland but you do have some pretty okay brushwork on the props in the room.
Keep up the mapping, you will only get better with time and experience.
In overall solid start, you can always try to tinker with rooms so they look less squere - "props" won't do the whole job
Short but fun, gargantua escape at the end was nice touch
Keep up the mapping, you will only get better with time and experience.
Texturing — 8
Ambience — 8
Lighting — 7
Gameplay — 8