safetyfirst

Half-Life: Deathmatch HLDM
safetyfirst by jarS
Posted 1 month ago2024-11-03 15:08:02 UTC • Completed • Half-Life: Deathmatch
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Name
safetyfirst
By
jarS jarS
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
1 month ago2024-11-03 15:08:02 UTC
Updated
1 day ago2024-12-21 15:03:18 UTC
Views
489
Downloads
84
Comments
3
Rating
4.00 (1)
Reviews
1
full star full star full star full star empty star Download (1.63mb)

Try out your fragging skills in this tightly spaced map based in a desolate storage unit. Kill your opponents with a deadly laser in an adjacent lab, camp in the vents while spamming snarks (coward) or enjoy a nice cup of coffee in the cafeteria while your enemies fight on. Just be sure to watch your step around the toxic sludge!

I've used some assets from the Rimpository v1.07 prefab jmf by Rimrook. You can download it here: https://twhl.info/vault/view/6579

EDIT: I forgot to include a wad-file from Half-Life: Uplink (that I didn't use in this map but is somehow required to run the map) and a wav-file from Half-Life: Opposing force. Simply add hldemo2_generated.wad to the "valve" folder and fluorescent.wav to the "sound" folder and the map should work. I apologize for this inconvenience!

3 Comments

Commented 1 month ago2024-11-18 23:00:37 UTC Comment #106516
0.0/10
Architecture — 0
Texturing — 0
Ambience — 0
Lighting — 0
Gameplay — 0

The map won't run ,missing hldemo2_generated.wad . Can you provide please? I would love to throw this on my HL server and test.

Cheers,
Muaudib
Commented 1 month ago2024-11-20 00:16:56 UTC Comment #106518
I included hldemo2_generated.wad and fluorescent.wav in the rar file. Happy fragging!
Commented 1 month ago2024-11-22 01:50:15 UTC Comment #106520
Great little map. Love the old school aura of the game play. Setting flooding the lower area would add some extra kick when players go down there to hide. Runs great on my server with 6 bots and running OZDM. Zero issues.

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